[Opensim-dev] Is there Area-of-interest in information from server to client?

Justin Clark-Casey jjustincc at googlemail.com
Tue Jun 8 22:09:42 UTC 2010


On 07/06/10 21:17, Marcelo Anderson wrote:
> In some tests conducted in opensim, I noticed that the avatars
> constantly exchange information about their position even when they are
> away from each other. In Second Life there is an area of interest
> (circle) around the avatar that determines when exchanging information.
> In opensim this is configurable?

There is no such interest list implementation yet.  Updates are sent to all agents (avatars and child agents) on the region.

Regards,

-- 
Justin Clark-Casey (justincc)
http://justincc.org
http://twitter.com/justincc



More information about the Opensim-dev mailing list