[Opensim-dev] CHANGED_REGION_START
drwhiet at spacefriends.de
drwhiet at spacefriends.de
Thu Jul 22 18:58:17 UTC 2010
As many people living in a Non Hexadecimal World .. What is
((intChange & 0x400) || (intChange & 0x100))
is this the
" else if (change & 256) // that bit is set during a region restart "
Regards
Word ?!
-----Ursprüngliche Nachricht-----
Von: opensim-dev-bounces at lists.berlios.de
[mailto:opensim-dev-bounces at lists.berlios.de] Im Auftrag von
drwhiet at spacefriends.de
Gesendet: Donnerstag, 22. Juli 2010 00:24
An: opensim-dev at lists.berlios.de
Betreff: Re: [Opensim-dev] CHANGED_REGION_START
If two honored developer argue .. i throw in a script i always use ..
There is this story (on oSGRID) that this
else if (change & 256)
bit is set during a region restart ....
default
{
state_entry()
{
// do something
}
changed(integer change) // something changed, take action
{
if(change & CHANGED_OWNER)
{
// do something
}
else if (change & 256) // that bit is set during a region restart
{
llResetScript();
}
}
on_rez(integer total_number)
{
llResetScript();
}
touch_start(integer total_number)
{
// do something
}
}
best regards
Wordfromthe Wise
-----Ursprüngliche Nachricht-----
Von: opensim-dev-bounces at lists.berlios.de
[mailto:opensim-dev-bounces at lists.berlios.de] Im Auftrag von Melanie
Gesendet: Mittwoch, 21. Juli 2010 23:59
An: opensim-dev at lists.berlios.de
Betreff: Re: [Opensim-dev] CHANGED_REGION_START
it's implemented as CHANGED_REGION_RESTART.
Melanie
Justin Clark-Casey wrote:
> On 20/07/10 22:09, Siann Beck wrote:
>> Is this supported in OpenSim; that is, is the changed() event
>> triggered for it? I know the constant is not defined, but putting the
>> literal value, my handler is still not working.
>>
>> http://wiki.secondlife.com/wiki/CHANGED_REGION_START
>
> It isn't yet implemented as far as I can see. I'm not sure how
> complex it would be to implement - it could be quite easy (perhaps
> just have the script engine fire the event if it loads a script during
region or startup) or there might be some technical complexity.
>
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