[Opensim-dev] fyi: Blog post and wiki page about using modSendCommand() for script <-> region module comms
Mic Bowman
cmickeyb at gmail.com
Mon Jul 19 17:06:30 UTC 2010
justin...
would it make sense to have the parameters to modSendCommand mirror
llMessageLinked since we are binding the response to the link_message event?
modSendCommand(string module, integer num, string str, key id)
the two parameters to the existing modSendCommand are somewhat redundant.
an alternative would be to bind the response to a dataserver() event. which
matches more closely the way your example code works and most of my usages.
and for melanie or diva who wrote the initial code... this is a really
useful command. thanks!
--mic
On Sat, Jul 17, 2010 at 5:37 AM, Justin Clark-Casey <
jjustincc at googlemail.com> wrote:
> (sorry about the resend - I forgot to add the wiki link last time)
>
>
> Hi folks. Just fyi, I finally got time to write a blog post today about
> OpenSim's modSendCommand() function. This is a mechanism for communicating
> data between in-world scripts and a back-end region module without having to
> patch OpenSim with new script functions. It's been around since OpenSim
> 0.6.9.
>
> Wiki and blog post links are
>
> http://opensimulator.org/wiki/ModSendCommand
>
>
> http://justincc.org/blog/2010/07/16/passing-data-between-a-script-and-a-region-module-with-modsendcommand/
>
> Regards,
>
> --
> Justin Clark-Casey (justincc)
> http://justincc.org
> http://twitter.com/justincc
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>
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