[Opensim-dev] OpenSim - What's Taking so long

Melanie melanie at t-data.com
Thu Jul 8 22:56:18 UTC 2010


In my opinion, if someone funds open source development on
OpenSimulator, they can say they are funding OpenSimulator development.

I did EXCLUDE uses of the name to describe or promote/endorse
anything else.

Melanie

Justin Clark-Casey wrote:
> On 08/07/10 22:20, Drew Hart wrote:
>> I will contact you offlist Wordfromthe Wise.  And what was said makes
>> sense.  I guess my only concern, and I am serious about doing some
>> serious fundraising, is the use of the name Open Simulator.  I guess if
>> I raised money and laid out my position, that I am an independent third
>> party interested in hiring coders to contribute to OpenSim, that should
>> make using the name okay (people would know I am not officially
>> conected)?  Also, we would need some independent "observer/accountant"
>> to make sure everything is cool and the money spent wisely, but I know
>> several that would volunteer their time to do that
>> (attorneys/accountants).  So if anyone else wants to work on
>> fundraising, etc., contact me at drewehart at gmail.com
>> <mailto:drewehart at gmail.com>.  Or if anyone has other ideas on how
>> non-programmers can help the code move along, I am open to anything.
>> Even if some of the experts want to hold some training sessions so we
>> can learn coding - though I am not sure if that is practicable.  Thanks,
> 
> Sorry to start off heavy, but please could you not use the name "OpenSimulator" as part of any external project name.  I 
> have to disagree with Melanie about this - I think that this has to apply to all projects whether commercial or not.  We 
> need to avoid confusion about what is directly OpenSimulator - as far as I understand if we don't defend this name then 
> anybody could start using it since we could not subsequently protect it as a trademark.
> 
> I don't think there's any issue with using "OpenSimulator" in any support text.
> 
> I don't think that the comparison with Diaspora really applies.  Diaspora are starting from scratch with a set of 
> friends who can create a structure that can easily handle funding.  OpenSim has been going for quite a while with a 
> diverse set of developers with different interests where it becomes much harder to retrofit certain kinds of organization.
> 
> Diaspora are operating in a space with huge interest.  Virtual worlds/environments, though there obviously are 
> passionate people involved (not least on this list) are very much less popular.
> 
> Diaspora, as Michael mentioned, are tackling a fairly well-defined problem, albeit in an innovative way.  Virtual 
> environments servers, on the other hand, don't really solve a problem in themselves but provide a platform for doing 
> lots of other diverse and interesting things, which I feel makes incorporating all these interests in a funded 
> environment much harder.
> 
> Moreover, money brings with it organizational overhead.  You've already mentioned the need for independent 
> observers/accountants and attorneys.  And when one starts employing developers directly the question becomes who sets 
> their agenda and who decides who is employed.  This is why direct employment and bounties tend to be easier (though I'm 
> not a great fan of bounties).
> 
> In fact, if there really is money and interest out there, one thing that I would suggest is setting up a downstream 
> distribution project of OpenSim, much like the Diva distribution.  In miniature, this is like Debian's (or other Linux 
> distro's) relationship with Linux.  That way, there wouldn't be the high difficulty of trying to change an existing 
> developer-oriented culture - instead the distro could start off with whatever structure and philosophy it pleased.  It 
> could still fundraise and contribute changes/features back to OpenSim but at the same time it could do stuff which is 
> always going to be hard in OpenSimulator itself (such as incorporate certain library content by default or add on web 
> admin code).
> 
>>
>> On Thu, Jul 8, 2010 at 1:02 PM, Michael Cerquoni <nebadon2025 at gmail.com
>> <mailto:nebadon2025 at gmail.com>> wrote:
>>
>>     One of the problems with OpenSimulator project doing this, is it is
>>     not an established company.  There is no central office or managers
>>     for this project.  That aside if you wanted to try to raise funds to
>>     hire programmers who will submit their code you could certainly do
>>     that, you do not need OpenSimulator project to do this for you.  You
>>     could also ask some of the OpenSim developers directly if they are
>>     interested in working for bounty if you can raise the funds.
>>     Another problem right now is most of the developers are way to busy
>>     to organize fund raising events, and from my experience Money doesnt
>>     always solve problems, and can tend to complicate things to the
>>     point they never actually get done, because once the funds run out
>>     work just flat out stops and is very difficult to get going again.
>>     One thing you do not mention is what you would like to see finished
>>     or what you feel is missing or incomplete.  OpenSimulator is a very
>>     open ended project and will likely always be morphing and changing,
>>     there will likely never be an end to its development, unlike a
>>     facebook website which has very limited purpose to its goals.  I am
>>     going to assume you mean Second Life compatibility, this is really
>>     just a small piece of opensimulator and I will think that you will
>>     find that most of the people directly involved in OpenSimulator are
>>     not that interested in recreating second life, there are many
>>     avenues being pursued right now that look nothing like Second Life,
>>     one of the major factors really holding this project back is the
>>     lack of a Open-Source viewer that the OpenSimulator developers can
>>     work on that is in a usable state, the Second Life viewer source
>>     code is off limits to OpenSimulator developers and because of this
>>     making OpenSimulator be second life compatible is not always easy or
>>     even possible at all in some cases.  I think once we see viewers
>>     like Realxtend Naali and others become more usable you will see
>>     OpenSimulator move even further from trying to be a second life
>>     clone.  But these are just some of the reasons that I see
>>     OpenSimulator is taking as long as it has, and it will likely
>>     continue to take just as long no matter how much money you throw at
>>     it, but like i said, anyone who has the desire can raise funds and
>>     hire developers to get involved and contribute the code to this
>>     project, so please do not wait for the OpenSimulator developers to
>>     do this for you, as some of the developers that work for Intel Corp
>>     and IBM Corp, and others like Melanie and Justin have been paid to
>>     develop and create patches as well as for profit grids like Reaction
>>     Grid, so its not like this is really something that is not currently
>>     happening.  Hope this helps to explain atleast a little of why
>>     things are the way they are.
>>
>>     On Thu, Jul 8, 2010 at 7:38 AM, Drew Hart <drewehart at gmail.com
>>     <mailto:drewehart at gmail.com>> wrote:
>>
>>         Okay, that was my catchy title that in no way means any
>>         disrespect.  I love OpenSim, have used it for years, tell
>>         everyone I meet about it and am a huge fan and supporter.
>>         Recently a question was asked about a roadmap and progress.  I
>>         would like to expand on that.  OpenSim has now been around for a
>>         while - like years.  Yet I can't really use it for clients.  So
>>         here is my question.  As a non-coder, how can others help.  For
>>         example, I would gladly donate some decent money if there were a
>>         coordinated fundraising event and a plan to hire a couple of
>>         full-time, very qualified developers to really move this along.
>>         Please, please, please don't take this the wrong way.  This is
>>         NOT a criticism.  I know this is done by volunteers and I know
>>         that this is more ambitious than Second Life, but have we looked
>>         at other solutions to move the process along.  I think there are
>>         a lot of people like me who would contribute.  But, and I stress
>>         this.  Me donating say $1,000 by myself isn't going to do
>>         anything.  We would need a serious fundraising drive, and
>>         specific and talented people that we could hire full-time as
>>         consultants/coders to really move this along.
>>         I would imagine I am not the first to suggest this.  But every
>>         day I see this awesome product I want to use, yet it seems
>>         months or years away from stable wide-spread use.
>>         There are now several web sites that help in fundraising.  I am
>>         sure many of you read about the NYU students that raised several
>>         hundred thousand dollars in a short time so they could spend
>>         their summer coding a Facebook clone (sort of).  Now if 4
>>         undergrads can get that kind of money for a Facebook clone, why
>>         hasn't OpenSim tried something similar.  These fundraising sites
>>         are hot right now - let's take advantage of them!
>>         Please read:
>>         http://www.nytimes.com/2010/05/12/nyregion/12about.html
>>         The article was written before they raised much more money.
>>         <http://community.nytimes.com/comments/www.nytimes.com/2010/05/12/nyregion/12about.html?scp=3&sq=nyu%20programmers&st=cse>
>>
>>         Drew
>>
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>>
>>
>>
>>     --
>>     Michael Emory Cerquoni - Nebadon Izumi @ http://osgrid.org
>>     <http://osgrid.org/>
>>
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>>
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