[Opensim-dev] [kyoryoku] Announce: realXtend Naali 0.1 (alpha) client viewer

Tommi Laukkanen tommi.s.e.laukkanen at gmail.com
Tue Feb 9 18:55:01 UTC 2010


Nice work rex team :). Congratulations are in order!

-tommi

On Tue, Feb 9, 2010 at 12:02 PM, Ryan McDougall <sempuki1 at gmail.com> wrote:

> realXtend is proud to announce the first major alpha release of its
> groundbreaking multi-use virtual world client viewer, Naali. We are
> hoping this release will see widespread user testing, to help us
> refine and improve our work. Naali is alpha software and missing many
> features, but we hope, with your feedback, to make Naali the "Firefox"
> of virtual worlds.
>
> Demo video can be found here: http://www.youtube.com/watch?v=4iiE66hY-RU
>
> Both source code and binaries can be found on our project website:
> http://code.google.com/p/realxtend-naali/
>
> Naali is released under the Apache 2.0 software license, and available
> for the following platforms:
>
> * Windows: Binary installer
> * Linux: Full source and build instructions
> * Mac: In progress
>
> Naali is implemented in C++ (using Qt and Ogre3D) and Python. Bindings
> for JavaScript are also planned. It is designed using a modular and
> scalable architecture, with easy repurposing for a wide variety of
> applications by simply dropping in new components.
>
> Naali is intended to work with any virtual world protocol through its
> modular architecture, however currently only support for SLUDP-based
> protocols through OpenSim are implemented.
>
> Naali comes with a reference server implementation called Taiga,
> which adds mesh-based assets, Python server-side scripting, web login
> with OpenID, and inventory over WebDAV.
>
> Naali is it true open-source project, which means the community has a
> voice in guiding the direction of the project, and commit access is
> available to contributors with a proven track record of quality
> patches.
>
> Please join us on our mailing lists:
> http://groups.google.com/group/realxtend
> http://groups.google.com/group/realxtend-dev
>
> Or on IRC, on Freenode
> #realxtend
> #realxtend-dev
>
> More information can be found on our website:
> http://wiki.realxtend.org/index.php/Main_Page
>
> Ryan McDougall
> http://www.realxtend.org
>
> --
> http://groups.google.com/group/kyoryoku
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://opensimulator.org/pipermail/opensim-dev/attachments/20100209/a0b999e2/attachment-0001.html>


More information about the Opensim-dev mailing list