[Opensim-dev] Serving textures in different formats
Melanie
melanie at t-data.com
Wed Dec 8 16:49:57 UTC 2010
The extra parameter appears to be more robust, since the Accept
headers can't necessarily be set explicitly in the environment that
is used and may, where the requester sets them automatically, lead
to unexpected results.
A parameter, defaulting to jp2 if missing, seems to fit the bill here.
Melanie
Diva Canto wrote:
> So far, all textures in OpenSim are stored and served as jp2. However,
> some viewers can't use jp2. Example: Unity3d, for the time being. I
> would like to improve the GetTexture cap service by adding the ability
> for it to make conversions on the fly depending on extra data provided
> by the caller.
>
> There are two ways of doing this. Which one do people prefer?
>
> A) Add an extra query parameter:
> http://foo.com/GetTexture/?texture_id=<uuid>&format=<format>
>
> B) Use the Accept and Content-Type headers appropriately.
> The request might have
> Accept: image/png, image/jp2
> And the response might have
> Content-Type: image/png
>
> Diva / Crista
>
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