[Opensim-dev] Megaregion tiles on the map and the prim count in megaregions.
M.E. Verhagen
marceled9 at gmail.com
Tue Aug 31 20:51:39 UTC 2010
Could be.
Think it is somehow related though. Hope one of the developers with more
knowledge of the opensim core will fix this.
I find the megaregions awsome. There is no delay when crossing sim borders
and I have found 1 megaregion is less laggy than 16 normal regions. It shows
all the regions at once. So no grey textures when I fly from one corner to
the other.
The setup of the regions for a megarion is tricky though. There does not
seem to be a warning when the regions are not set up correctly.
When you have got a 2x2 region lets say:
cd
ab
then you can add anther region, but the a region has to be the lower left
region (the root region)
so you should be able to add reigons like:
cdy
abx
xy
cd
ab
but not:
ycd
xab
cause this would change the root region, the region where the prims reside.
I have not tried adding a singe region. In theory that should also function.
I am not sure if it is important, but I set the regions in correct order in
the regions.ini file first a then b then c then d.
When adding xy like
cdy
abx
Then I would order the file like a then b then x then c then d then y.
The root region makes sence, since negative prim coordinates are not handy.
A prim in region y could for instance get coordinates (600,600,30)
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