[Opensim-dev] Super easy question
BlueWall Slade
bluewall.slade at gmail.com
Fri Aug 20 19:04:00 UTC 2010
Also, ODE is an open platform for anyone to modify and does joint physics (
Can't do this in SL -http://www.youtube.com/watch?v=nirTXPO-opE ) . A couple
of people with interest and talent in OpenSim and the physics engine could
probably bring it up to a better solution for OpenSim anyway.
~BlueWall
On Fri, Aug 20, 2010 at 2:38 PM, <diva at metaverseink.com> wrote:
> This person could really use some help with writing in English...
>
> Apart from that, Havok is not an option for the stock OpenSim distribution,
> because (1) it's not multi-platform; and (2) its use in commercial uses of
> OpenSim is not free.
>
> There's nothing preventing anyone -- core devs, non-core devs and users
> included -- from plugging in Havok into OpenSim and distribute that. But as
> the stock OpenSim distribution goes, it's a no go for the 2 reasons
> mentioned above.
>
> Brianna wrote:
>
>> I got this reply re Havok...a snip
>> The SDK is designed to enable independent game studios to execute their
>> creative visions using Havok’s premium, developer-preferred middleware
>> technology, the Independent Developer Program helps studios minimize the
>> overall risk and high cost associated with internal creation of the tools
>> and technologies required to power today’s sophisticated video and PC games.
>> Havok’s Independent Developer Program will give developers access to the
>> company’s full suite of cutting-edge, award-winning products and
>> technologies including: Havok Animation™, Havok AI™, Havok Behavior™, Havok
>> Cloth™, Havok Destruction™ and Havok Physics™. Havok’s modular suite of
>> tools puts power in the hands of creators, empowering them to reach new
>> standards of believability and interactivity in video games. All of Havok’s
>> software tools are fully multithreaded and cross-platform optimized. It's a
>> shame, incorrect information about us is passed around.
>> C++ is not the norm these days. Given that great indie games are more 2d &
>> flash, or 3d & xna/c#. it’s a good starting point for handling a lot of low
>> level system things like arrays, serialization, file loading etc, never mind
>> the physics. SDL + Havok + Directx/OpenGL is a fast track to getting the
>> back end of an indie game up and running quick. You can, get the Havok-7 SDK
>> for free using the “Intel-funded, binary-only libs versions of Havok
>> Physics, Havok Animation and Havok’s Content Tools for the PC.” They can be
>> found on site, and there’s no charge for these so long as you’re giving your
>> game away for free, actually <$10, or are a non-profit.
>> Bri
>>
>> *From:* Jor3l Boa <mailto:jor3l at foravatars.com>
>> *Sent:* Friday, August 20, 2010 10:36 AM
>> *To:* opensim-dev at lists.berlios.de <mailto:opensim-dev at lists.berlios.de>
>>
>> *Subject:* Re: [Opensim-dev] Super easy question
>>
>> I had to use llMoveToTarget and other physical functions in order to get a
>> vehicle working, not with Vehicle params.. since OS uses a diff engine [SL
>> uses havok] is hard to get something working from SL
>>
>> 2010/8/20 Brianna <wwwench at gmail.com <mailto:wwwench at gmail.com>>
>>
>>
>> I will peruse the OSGrid script forum this weekend and post where
>> needed.
>> this mail list is not the place.
>> Bri
>>
>> *From:* Karen Palen <mailto:karenpalensl at gmail.com>
>> *Sent:* Friday, August 20, 2010 6:46 AM
>>
>> *To:* opensim-dev at lists.berlios.de
>> <mailto:opensim-dev at lists.berlios.de>
>>
>> *Subject:* Re: [Opensim-dev] Super easy question
>>
>> There are many of us who would be interested in a working vehicle
>> script if you care to share it!
>>
>> Karen
>>
>> On Fri, Aug 20, 2010 at 5:05 AM, Rustam Rakhimov
>> <rusyasoft at gmail.com <mailto:rusyasoft at gmail.com>> wrote:
>>
>> Oh
>>
>> can u give me your vehicle or at least give some hint how to
>> make that kind of vehicle ??
>>
>> please ....
>>
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