[Opensim-dev] Super easy question
Brianna
wwwench at gmail.com
Fri Aug 20 18:29:39 UTC 2010
I got this reply re Havok...a snip
The SDK is designed to enable independent game studios to execute their creative visions using Havok's premium, developer-preferred middleware technology, the Independent Developer Program helps studios minimize the overall risk and high cost associated with internal creation of the tools and technologies required to power today's sophisticated video and PC games. Havok's Independent Developer Program will give developers access to the company's full suite of cutting-edge, award-winning products and technologies including: Havok AnimationT, Havok AIT, Havok BehaviorT, Havok ClothT, Havok DestructionT and Havok PhysicsT. Havok's modular suite of tools puts power in the hands of creators, empowering them to reach new standards of believability and interactivity in video games. All of Havok's software tools are fully multithreaded and cross-platform optimized. It's a shame, incorrect information about us is passed around.
C++ is not the norm these days. Given that great indie games are more 2d & flash, or 3d & xna/c#. it's a good starting point for handling a lot of low level system things like arrays, serialization, file loading etc, never mind the physics. SDL + Havok + Directx/OpenGL is a fast track to getting the back end of an indie game up and running quick. You can, get the Havok-7 SDK for free using the "Intel-funded, binary-only libs versions of Havok Physics, Havok Animation and Havok's Content Tools for the PC." They can be found on site, and there's no charge for these so long as you're giving your game away for free, actually <$10, or are a non-profit.
Bri
From: Jor3l Boa
Sent: Friday, August 20, 2010 10:36 AM
To: opensim-dev at lists.berlios.de
Subject: Re: [Opensim-dev] Super easy question
I had to use llMoveToTarget and other physical functions in order to get a vehicle working, not with Vehicle params.. since OS uses a diff engine [SL uses havok] is hard to get something working from SL
2010/8/20 Brianna <wwwench at gmail.com>
I will peruse the OSGrid script forum this weekend and post where needed.
this mail list is not the place.
Bri
From: Karen Palen
Sent: Friday, August 20, 2010 6:46 AM
To: opensim-dev at lists.berlios.de
Subject: Re: [Opensim-dev] Super easy question
There are many of us who would be interested in a working vehicle script if you care to share it!
Karen
On Fri, Aug 20, 2010 at 5:05 AM, Rustam Rakhimov <rusyasoft at gmail.com> wrote:
Oh
can u give me your vehicle or at least give some hint how to make that kind of vehicle ??
please ....
_______________________________________________
Opensim-dev mailing list
Opensim-dev at lists.berlios.de
https://lists.berlios.de/mailman/listinfo/opensim-dev
------------------------------------------------------------------------------
_______________________________________________
Opensim-dev mailing list
Opensim-dev at lists.berlios.de
https://lists.berlios.de/mailman/listinfo/opensim-dev
_______________________________________________
Opensim-dev mailing list
Opensim-dev at lists.berlios.de
https://lists.berlios.de/mailman/listinfo/opensim-dev
--------------------------------------------------------------------------------
_______________________________________________
Opensim-dev mailing list
Opensim-dev at lists.berlios.de
https://lists.berlios.de/mailman/listinfo/opensim-dev
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://opensimulator.org/pipermail/opensim-dev/attachments/20100820/f6f17464/attachment-0001.html>
More information about the Opensim-dev
mailing list