[Opensim-dev] SL viewer 2 testing
Michael Cerquoni
nebadon2025 at gmail.com
Wed Aug 4 02:15:09 UTC 2010
i have not, i do understand the concept though, but wouldn't that still be
considered derived from the LL viewer?
On Tue, Aug 3, 2010 at 6:43 PM, Melanie <melanie at t-data.com> wrote:
> Even reverse-engineer the UV map?
>
> Michael Cerquoni wrote:
> > and last time i checked we can not use anything derived from LL viewers.
> >
> > On Tue, Aug 3, 2010 at 6:20 PM, Michael Cerquoni <nebadon2025 at gmail.com
> >wrote:
> >
> >> its not defeatist, but without ripping the meshes or textures from the
> old
> >> viewer i don't see how its possible to texture something you don't have
> a
> >> mesh for.
> >>
> >>
> >> On Tue, Aug 3, 2010 at 6:08 PM, Melanie <melanie at t-data.com> wrote:
> >>
> >>> Why so defeatist?
> >>>
> >>> Michael Cerquoni wrote:
> >>> >>
> >>> >>
> >>> >>
> >>> >>> 2) In the build menu there are options for trees and grass. These
> >>> >>> options seem to loose textures.
> >>> >>>
> >>> >>
> >>> >> Yes. We will need to add suitably licensed textures to the OpenSim
> >>> library
> >>> >> for this.--
> >>> >>
> >>> >
> >>> >
> >>> > this one really sucks, these textures are not going to be easy to
> >>> replace at
> >>> > all, virtually impossible if you ask me.
> >>> >
> >>> >
> >>> > Michael Emory Cerquoni - Nebadon Izumi @ http://osgrid.org
> >>> >
> >>> >
> >>> >
> >>> >
> ------------------------------------------------------------------------
> >>> >
> >>> > _______________________________________________
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> >>>
> >>
> >>
> >>
> >> --
> >> Michael Emory Cerquoni - Nebadon Izumi @ http://osgrid.org
> >>
> >
> >
> >
> >
> > ------------------------------------------------------------------------
> >
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--
Michael Emory Cerquoni - Nebadon Izumi @ http://osgrid.org
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