i have not, i do understand the concept though, but wouldn't that still be considered derived from the LL viewer?<br><br><div class="gmail_quote">On Tue, Aug 3, 2010 at 6:43 PM, Melanie <span dir="ltr"><<a href="mailto:melanie@t-data.com">melanie@t-data.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin: 0pt 0pt 0pt 0.8ex; border-left: 1px solid rgb(204, 204, 204); padding-left: 1ex;">Even reverse-engineer the UV map?<br>
<div><div></div><div class="h5"><br>
Michael Cerquoni wrote:<br>
> and last time i checked we can not use anything derived from LL viewers.<br>
><br>
> On Tue, Aug 3, 2010 at 6:20 PM, Michael Cerquoni <<a href="mailto:nebadon2025@gmail.com">nebadon2025@gmail.com</a>>wrote:<br>
><br>
>> its not defeatist, but without ripping the meshes or textures from the old<br>
>> viewer i don't see how its possible to texture something you don't have a<br>
>> mesh for.<br>
>><br>
>><br>
>> On Tue, Aug 3, 2010 at 6:08 PM, Melanie <<a href="mailto:melanie@t-data.com">melanie@t-data.com</a>> wrote:<br>
>><br>
>>> Why so defeatist?<br>
>>><br>
>>> Michael Cerquoni wrote:<br>
>>> >><br>
>>> >><br>
>>> >><br>
>>> >>> 2) In the build menu there are options for trees and grass. These<br>
>>> >>> options seem to loose textures.<br>
>>> >>><br>
>>> >><br>
>>> >> Yes. We will need to add suitably licensed textures to the OpenSim<br>
>>> library<br>
>>> >> for this.--<br>
>>> >><br>
>>> ><br>
>>> ><br>
>>> > this one really sucks, these textures are not going to be easy to<br>
>>> replace at<br>
>>> > all, virtually impossible if you ask me.<br>
>>> ><br>
>>> ><br>
>>> > Michael Emory Cerquoni - Nebadon Izumi @ <a href="http://osgrid.org" target="_blank">http://osgrid.org</a><br>
>>> ><br>
>>> ><br>
>>> ><br>
>>> > ------------------------------------------------------------------------<br>
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>>><br>
>><br>
>><br>
>><br>
>> --<br>
>> Michael Emory Cerquoni - Nebadon Izumi @ <a href="http://osgrid.org" target="_blank">http://osgrid.org</a><br>
>><br>
><br>
><br>
><br>
><br>
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</div></div></blockquote></div><br><br clear="all"><br>-- <br>Michael Emory Cerquoni - Nebadon Izumi @ <a href="http://osgrid.org">http://osgrid.org</a><br>