[Opensim-dev] SL viewer 2 testing

Brianna wwwench at gmail.com
Tue Aug 3 18:52:07 UTC 2010


I am not sure this mail list is the ideal for the depth of this subject.
I have a hosted standalone small Mega with HG using the moap branch and find very mixed user results. 
My client 2 of choice is the Kirsten K20 build 30 viewer, far improved over LL's offering. 
Personally I experience a visual eye candy treat with dynamic shadows in all it's glory. however some guests see black  which baffles me based on the hardware they are using.. Nebadon for one.
The 'tease' is a virtual video production server beyond any inexpensively available for education and music videos.


From: Olli Aro 
Sent: Tuesday, August 03, 2010 6:40 AM
To: opensim-dev at lists.berlios.de 
Subject: [Opensim-dev] SL viewer 2 testing


Hi all,

 

Have been playing around with SL viewer 2 and the latest OpenSim version(well moap branch actually) the last couple of days. While it seems to be mostly working fine there are couple of snags I have noticed. Thought will start a mailing list thread in order to collect them. Maybe other people can add on this and then we will have a full picture on how far we are for compatibility?

 

So here we go:

 

1)      World map is not working - It seems like the map tiles are named ok but the images are coming from somewhere else. The small map is working ok.

2)      In the build menu there are options for trees and grass. These options seem to loose textures.

3)      It seems that the moap web texture does not persist if the server is restarted. 

 

Have not noticed anything else so far but will add to this list if come across anything.

 

Regards,

 

Olli 

 

 



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