[Opensim-dev] [realXtend] Re: 3Di Viewer "Rei" goes open source (BSD licensed in-browser viewer)

Frisby, Adam adam at deepthink.com.au
Wed Sep 30 17:57:27 UTC 2009


I'm partial to the .X format myself:

- Yes, it originated proprietarily, but it's fully documented & standardised. The original source no longer uses it.
- It's binary and easy to parse. (low filesizes)
- Features a lot of things that would be good for VWs (mesh animations, skeletons, etc)
- There's importers and exporters for just about every 3D package. (probably better supported than COLLADA)

Adam

> -----Original Message-----
> From: opensim-dev-bounces at lists.berlios.de [mailto:opensim-dev-
> bounces at lists.berlios.de] On Behalf Of Ryan McDougall
> Sent: Wednesday, 30 September 2009 10:52 AM
> To: opensim-dev at lists.berlios.de
> Subject: Re: [Opensim-dev] [realXtend] Re: 3Di Viewer "Rei" goes open
> source (BSD licensed in-browser viewer)
> 
> Yes that was kinda implied, but I can go one step further:
> 
> There is only one format not tied to a particular engine[1], COLLADA,
> as that's it's main design goal. However since it's not the most
> binary efficient format, there are questions about how suitable it is
> for real-time use.
> 
> Sirikata is going ahead with COLLADA and have hired some chair of a
> COLLADA group to implement, but I am unclear how they've solved those
> concerns.
> 
> So, yeah, I am presuming that the author of said proposal (as I myself
> don't have one on hand) would sort out how to handle both native
> efficient formats, and portable interchange formats.
> 
> Cheers,
> 
> [1] I guess there is VRML/X3D, but they appear to have died for a
> reason?
> 
> On Wed, Sep 30, 2009 at 8:40 PM, Dahlia Trimble
> <dahliatrimble at gmail.com> wrote:
> > I'd personally rather see a standard that was *not* tied to a
> particular
> > game or rendering engine.
> >
> >
> > On Wed, Sep 30, 2009 at 9:15 AM, Ryan McDougall <sempuki1 at gmail.com>
> wrote:
> >>
> >> On Wed, Sep 30, 2009 at 7:07 PM, Frisby, Adam
> <adam at deepthink.com.au>
> >> wrote:
> >> > It works with vanilla but from my understanding not ModRex; the
> meshes
> >> > are
> >> > handled as Irrlicht meshes if I understand correctly.
> Synchronising
> >> > these
> >> > mesh standards (in both rex & 3diov) might be a good idea
> methinks.
> >> >
> >> >
> >> >
> >> > . then if we can get someone to adjust the full viewer, we'd have
> >> > somewhat
> >> > of a standard on our hands.
> >> >
> >> >
> >> >
> >> > Adam
> >>
> >> I agree with this completely. I'd love to see modrex modified to
> >> handle Rei (and a suitable name-change is also no problem).
> >>
> >> If 3Di releases their specs, or someone reverse engineers what
> they're
> >> doing, and wraps it up in a proposal that *increases*
> standardization,
> >> we might be able to find funding for it.
> >>
> >> Cheers,
> >>
> >> >
> >> >
> >> >
> >> > From: opensim-dev-bounces at lists.berlios.de
> >> > [mailto:opensim-dev-bounces at lists.berlios.de] On Behalf Of Mark
> Malewski
> >> > Sent: Wednesday, 30 September 2009 9:02 AM
> >> > To: realxtend at googlegroups.com; Opensim-dev at lists.berlios.de
> >> > Subject: Re: [Opensim-dev] [realXtend] Re: 3Di Viewer "Rei" goes
> open
> >> > source
> >> > (BSD licensed in-browser viewer)
> >> >
> >> >
> >> >
> >> > Nlin,
> >> >
> >> >
> >> >
> >> > Does the "Rei" Viewer work with the OpenSim + ModRex (RealXtend)
> as
> >> > well?
> >> >
> >> > Could you please explain the differences between a plain vanilla
> OpenSim
> >> > Server, a OpenSim + ModRex (realXtend) server, and a 3di server?
> >> >
> >> >
> >> >
> >> >
> >> >
> >> >       Thank-you for all that you do,
> >> >
> >> >
> >> >
> >> >                 Mark
> >> >
> >> >
> >> >
> >> >
> >> >
> >> > On Wed, Sep 30, 2009 at 8:36 AM, Anu Mishra <anuranjanm at gmail.com>
> >> > wrote:
> >> >
> >> > Nlin
> >> >
> >> >
> >> >
> >> > Do you know if this viewer works with Realxtend server as well?
> >> >
> >> >
> >> >
> >> > Anu
> >> >
> >> >
> >> >
> >> > On 9/30/09, Mark Malewski <mark.malewski at gmail.com> wrote:
> >> >
> >> > RealXtend,
> >> >
> >> >
> >> >
> >> > Have any of the RealXtend core developer's had a chance to look at
> this
> >> > OpenSource "Rei" viewer yet?
> >> >
> >> >
> >> >
> >> > It seems to be an OpenSource web-based viewer.  It looks pretty
> cool.
> >> >  Would
> >> > this OpenSource contribution help RealXtend's Viewer project in
> any way?
> >> >  Could this viewer be easily modified to work with BOTH the stock
> >> > OpenSim
> >> > AND also work with RealXtend & ModRex?
> >> >
> >> >
> >> >
> >> >           Mark
> >> >
> >> >
> >> >
> >> > On Wed, Sep 30, 2009 at 2:07 AM, Mark Malewski
> <mark.malewski at gmail.com>
> >> > wrote:
> >> >
> >> > Nlin,
> >> >
> >> >
> >> >
> >> > Thank-you very much for the post, that seems like an excellent
> >> > contribution
> >> > to the OpenSim Community!
> >> >
> >> >
> >> >
> >> > I'm wondering what type of effect this might have on RealXtend's
> project
> >> > development of a new viewer?
> >> >
> >> >
> >> >
> >> > Will this "Rei" viewer work with the latest stock OpenSim server?
> >> >
> >> >
> >> >
> >> >                 Mark
> >> >
> >> >
> >> >
> >> > On Tue, Sep 29, 2009 at 8:24 PM, nlin <nlin.message at gmail.com>
> wrote:
> >> >
> >> >
> >> > Hello,
> >> >
> >> > Today 3Di's in-browser viewer source code has been opened up, as
> the
> >> > project
> >> > 3Di Viewer "Rei". The license is BSD. Please have a look if you
> are
> >> > interested!
> >> >
> >> > Project home page: http://3di-rei.org
> >> > Press release: http://3di.jp/en/news/2009093001.html
> >> >
> >> > We're very interested in further development of this open source
> viewer
> >> > with
> >> > the community. Thanks to the IdealistViewer developers, as
> portions of
> >> > Rei
> >> > use source code from an early version of IdealistViewer. Rei uses
> no
> >> > code
> >> > from GPL-licensed viewers.
> >> >
> >> > The Rei source code is in git at github, with the main repository
> at:
> >> > http://github.com/3di/3di-viewer-rei
> >> >
> >> > Thanks,
> >> > -nlin
> >> >
> >> >
> >> >
> >> >
> >> >
> >> >
> >> > --~--~---------~--~----~------------~-------~--~----~
> >> >
> >> > http://groups.google.com/group/realxtend
> >> > http://www.realxtend.org
> >> > -~----------~----~----~----~------~----~------~--~---
> >> >
> >> >
> >> >
> >> > _______________________________________________
> >> > Opensim-dev mailing list
> >> > Opensim-dev at lists.berlios.de
> >> > https://lists.berlios.de/mailman/listinfo/opensim-dev
> >> >
> >> >
> >> _______________________________________________
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