[Opensim-dev] Make ODE and Meshmerizer the default options?

diva at metaverseink.com diva at metaverseink.com
Wed Sep 9 19:31:54 UTC 2009


+1

Justin Clark-Casey wrote:
> In the OpenSim developer's meeting yesterday on OSGrid we had a discussion about 
> making ODE the default physics engine and Meshmerizer the default mesher.
> 
> Currently, basicphysics is the default physics engine but the general response 
> was that everybody quickly switches to ODE since objects can only be phantom 
> under basicphysics.
> 
> The disadvantage with switching to ODE is that 64 bit Windows users would have 
> to run bin/OpenSim.32BitLaunch.exe since there is currently no compilable 64 bit 
> Windows ODE (though there is a Linux one).
> 
> Everybody at the meeting felt that the advantages of going with ODE outweighed 
> this disadvantage.  Does anybody on the list have a good reason for not 
> switching defaults?
> 
> As for meshing, ZeroMesher is currently the default.  However, this implements 
> extremely basic meshing (non rotatable cubes).  In comparison, Meshmerizer is 
> much more sophisticated.  There was strong feedback in the meeting that many 
> people quickly switch to Meshmerizer and that it would be good to make this the 
> default.  Anybody have good counter-arguments to this?  I think there is 
> potentially some performance impact but users sophsticated enough to encounter 
> that can always switch back to ZeroMesher.
> 



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