[Opensim-dev] Make ODE and Meshmerizer the default options?
diva at metaverseink.com
diva at metaverseink.com
Wed Sep 9 19:31:54 UTC 2009
+1
Justin Clark-Casey wrote:
> In the OpenSim developer's meeting yesterday on OSGrid we had a discussion about
> making ODE the default physics engine and Meshmerizer the default mesher.
>
> Currently, basicphysics is the default physics engine but the general response
> was that everybody quickly switches to ODE since objects can only be phantom
> under basicphysics.
>
> The disadvantage with switching to ODE is that 64 bit Windows users would have
> to run bin/OpenSim.32BitLaunch.exe since there is currently no compilable 64 bit
> Windows ODE (though there is a Linux one).
>
> Everybody at the meeting felt that the advantages of going with ODE outweighed
> this disadvantage. Does anybody on the list have a good reason for not
> switching defaults?
>
> As for meshing, ZeroMesher is currently the default. However, this implements
> extremely basic meshing (non rotatable cubes). In comparison, Meshmerizer is
> much more sophisticated. There was strong feedback in the meeting that many
> people quickly switch to Meshmerizer and that it would be good to make this the
> default. Anybody have good counter-arguments to this? I think there is
> potentially some performance impact but users sophsticated enough to encounter
> that can always switch back to ZeroMesher.
>
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