[Opensim-dev] The return of short version numbers (as tags)

Frisby, Adam adam at deepthink.com.au
Tue Sep 8 15:00:13 UTC 2009


Handy!

> -----Original Message-----
> From: opensim-dev-bounces at lists.berlios.de [mailto:opensim-dev-
> bounces at lists.berlios.de] On Behalf Of Teravus Ovares
> Sent: Tuesday, 8 September 2009 7:18 AM
> To: opensim-dev at lists.berlios.de
> Subject: Re: [Opensim-dev] The return of short version numbers (as
> tags)
> 
> http://teravus.wmcv.com/googletester/GitLog.jpg
> 
> Regards
> 
> Teravus
> 
> On Tue, Sep 8, 2009 at 10:10 AM, Frisby, Adam<adam at deepthink.com.au>
> wrote:
> > Where do we see this number? And is there any way to easily translate
> between the two?
> >
> > Adam
> >
> >> -----Original Message-----
> >> From: opensim-dev-bounces at lists.berlios.de [mailto:opensim-dev-
> >> bounces at lists.berlios.de] On Behalf Of Sean Dague
> >> Sent: Tuesday, 8 September 2009 5:14 AM
> >> To: opensim-dev
> >> Subject: [Opensim-dev] The return of short version numbers (as tags)
> >>
> >> Late last week I found a script that tags each changeset that comes
> >> into the server with an increasing number.  When you pull on master,
> >> you'll see these tags now flow down.
> >>
> >> Because the nature of distributed version control, this is only
> going
> >> to give you a rough idea of forward or backward in time.  Commits
> are
> >> made locally, and only when merged into the master server do they
> get
> >> an id.
> >>
> >> http://github.com/opensim/opensim/network will give an idea of the
> >> complex dance of changesets and why this is never going to be fully
> >> linear.
> >>
> >> But, that being said, the lack of a short version number like that
> is
> >> the #1 issue (by vocalness) that people were having with git.
> >> Hopefully this helps that.
> >>
> >> This short version number only means anything if you are getting
> your
> >> tree from the main opensim archive.
> >>
> >>       -Sean
> >>
> >> --
> >> __________________________________________________________________
> >>
> >> Sean Dague                                       Mid-Hudson Valley
> >> sdague at gmail.com                                 Linux Users Group
> >> http://dague.net                                 http://mhvlug.org
> >>
> >> There is no silver bullet.  Plus, werewolves make better neighbors
> than
> >> zombies, and they tend to keep the vampire population down.
> >> __________________________________________________________________
> >>
> >
> > _______________________________________________
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> > Opensim-dev at lists.berlios.de
> > https://lists.berlios.de/mailman/listinfo/opensim-dev
> >
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