[Opensim-dev] Leaving Project

Justin Clark-Casey jjustincc at googlemail.com
Tue Nov 24 18:49:25 UTC 2009


+1 to all of this.  There's no intention to break SL compatibility in OpenSim - 
rather the aim (as effectively stated for a long time on our website front page) 
is to make OpenSim a platform that can run many different virtual environments 
in many different use cases.

I think the most that will ever happen is that SL specific modules could move to 
projects that are downstream from an OpenSim 'kernel'.  But I doubt that this 
will happen all that soon.


Melanie wrote:
> *"OpenSim is not Second Life, is not intended to be like Second
> Life, nor ever will be."*
> 
> As the developer who was quoted there, I'd like to say that breaking
> compatibility is not my aim and should not be construed into that quote.
> 
> Rather, my statement means that we will not allow OpenSim to be
> _reduced_ and _limited_ to what SL can do. There comes a point where
> we have to focus on things that transcend the Second Life concept,
> and that may mean that we do not implement each button-click
> response to the viewer in exactly the same way LL did.
> 
> There is a group of people who would like to see OpenSim emulate SL
> _exactly_ and never deviate nor transcend it. This is the group of
> people whose only aim is to compete with SecondLife in the social
> virtual worlds market.
> 
> That is a valid use case, but core has to see the bigger picture. We
> don't want to discourage SecondLife-like applications, quite the
> opposite, we welcome each new user of our software.
> 
> But, we'd like to see OpenSim still being around when social virtual
> worlds are a footnote in history.
> 
> Please read my statement again with that in mind.
> 
> Melanie
> 
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> Opensim-dev at lists.berlios.de
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> 


-- 
Justin Clark-Casey (justincc)
http://justincc.org
http://twitter.com/justincc



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