[Opensim-dev] Removal of project on GForge
Kyle Hamilton
aerowolf at gmail.com
Sun May 31 21:27:23 UTC 2009
Once you release something under the BSD license, anyone can do
anything with it, as long as the license is followed (i.e., the
copyright clause is followed). It cannot be retroactively removed.
Further, anything on the Forge, in the subversion, is openly
available. You can continue your development as closed-source, but
you cannot retroactively close anything that you'd previously opened.
(I'm not a lawyer, but my understanding is that the license counts as
an "estoppel", as long as its provisions are followed -- meaning that
you cannot stop distribution simply by stating that it can't be used,
because the courts are going to laugh in your face.)
-Kyle H
On Sun, May 31, 2009 at 2:23 PM, Fly Man <fly.man.opensim at gmail.com> wrote:
> There's still a restriction on the things I made personally, those are
> licensed to me.
>
> Those aren't available on the trunks of those projects and those pieces are
> closed source.
>
> As long as the 2 things I mentioned in the #opensim-dev are being handled, I
> won't have to call upon these drastic measurements.
>
> 2009/5/31 Mike Dickson <mike.dickson at hp.com>
>>
>> I'm only using the WiRedux stuff of the modules you listed personally.
>> But I don't think the BSD license works the way you think it does.
>> Attribution is certainly required by the license and no reason you
>> couldn't do a closed source version based on it. But what you put out
>> under a BSD license is sort of in the wild. There's no real provision to
>> restrict after the fact...
>>
>> Mike
>>
>> On Sun, 2009-05-31 at 17:29 +0000, Fly Man wrote:
>> > Addition to the previous message:
>> >
>> > This means that all the source needs to be deleted as stated under
>> > BSD.license and will not be re-uploaded to the Gforge or any other
>> > Gforge or SVN like system.
>> >
>> >
>>
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>
>
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