[Opensim-dev] HUGE ASSET CACHE

Dan retrodan at gmail.com
Sun May 31 00:54:21 UTC 2009


Is it possible to configure a huge disk asset-cache for region servers?

Disk space is cheap these days and I'm sure most could devote a few
gigabytes
to store most if not all of its assets.

This should speed up most simulators correct?
Especially if it were to cache all those J2K decoded textures?
Wouldn't it be better to cache those to a local harddrive rather than
downloading and decoding them each and every time?

Wouldn't this also drastically reduce the strain on the asset server if each
simulator had cached all its assets on a local cache file?
And also drastically reduce the bandwidth needed to run regions once the
cache was full?

-- 
Why is Common Sense so Uncommon?
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