[Opensim-dev] Ruth vs Gas Clouds: Bug or feature?

Arthur Valadares arthursv at linux.vnet.ibm.com
Thu May 14 21:00:37 UTC 2009


Paul,

True, many issues are coming with the 1.23, but what really scares me is
that this issue is happening on 1.22 and Hippo 0.5.1. So it would be
nice we could fix 1.22 issues before cracking heads on the 1.23 ones
(and they are coming from what I've heard, that's for sure)

On Thu, 2009-05-14 at 16:47 -0400, Paul Fishwick wrote:
> This has been reported on JIRA at Linden Labs, and seems to occur, at
> least for me, only with the new Release Candidate (RC) 1.23. Version
> 1.22
> does not exhibit the problem.
> 
> 
> With RC Version 1.23 and an LL server, all bots are rendered
> as clouds. I noticed this first with Kristen's S17 viewer which is
> built
> on 1.23, but the regular RC has the same problem.
> 
> 
> With RC Version 1.23 and an OpenSim server, all avatars (including
> bots) are rendered as clouds.
> 
> 
> So, this is indeed a major issue with the upcoming LL client. For
> reference
> see:
> 
> 
> https://jira.secondlife.com/browse/VWR-13386
> 
> 
> There are many related issues, including the clothing one you mention.
> 
> 
> -p
> 
> 
> 
> 
> On May 14, 2009, at 4:28 PM, Arthur Valadares wrote:
> 
> > Hi everyone..
> > 
> > I've been looking into a "bug" where if you get a brand new avatar
> > and
> > create pants, shirt, shape and skin and wear all of them, you turn
> > into
> > a gas cloud. After lot's of research, it seems this is "kind of"
> > expected behavior. Let me try to explain what I think is happening.
> > 
> > After SL Viewer 1.20, Ruth no longer existed. If you took off all
> > wearables, you would now become a cloud of gas. Apparently, the
> > viewer
> > thinks that if you use all those 4 wearables without changing
> > anything,
> > you have become Ruth, and so you should now be a cloud of gas. If
> > you
> > make the 4 wearables, but change ANY parameter, you no longer become
> > a
> > cloud of gas . The thing is on OpenSim you start as Ruth, and not as
> > a
> > cloud of gas! Which is kind of confusing that the viewer thinks you
> > become Ruth when you're actually trying not to.
> > 
> > So I wanted to gather some ideas on how to circumvent this, if my
> > assumptions are correct, or get corrected otherwise. I can only
> > think of
> > creating default clothing, like Second Life does.
> > 
> > Thanks all!
> > 
> > 
> > -- 
> > Arthur Valadares <arthursv at linux.vnet.ibm.com>
> > 
> > _______________________________________________
> > Opensim-dev mailing list
> > Opensim-dev at lists.berlios.de
> > https://lists.berlios.de/mailman/listinfo/opensim-dev
> > 
> > 
> 
> Paul Fishwick, PhD
> Professor
> Director, Digital Arts and Sciences Programs
> Computer and Information Sciences and Engineering Dept.
> PO Box 116120
> Bldg. CSE, Room 301
> Gainesville, Florida 32611
> Web: http://www.cise.ufl.edu/~fishwick
> Ph: (352) 392-1414
> Fax: (352) 392-1220
> 
> 
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