[Opensim-dev] 23 LSL functions remaining
Colin B. Withers
Colin.Withers at eumetsat.int
Tue May 12 10:13:40 UTC 2009
There is also the question of compatibility with LSL. Questions have been raised about whether Opensim can be used as a development tool for SL. Here is one thread that calls compatibility into question:
http://www.sluniverse.com/php/vb/opensim-discussion/26340-opensim-compatibility-place-develop-secondlife.html
Is the aim to have 100% compatibilty, so that scripts developed in Opensim will be guaranteed to work in SL, and vice versa? As the old saying goes, you cannot be a little bit pregnant, it is either 100% or nothing.
Rock
________________________________________
From: opensim-dev-bounces at lists.berlios.de [opensim-dev-bounces at lists.berlios.de] On Behalf Of Charles Krinke [cfk at pacbell.net]
Sent: 12 May 2009 04:25
To: opensim-dev
Subject: [Opensim-dev] 23 LSL functions remaining
I am asking for a few patches to complete the 23 LSL functions in our original project of more then 330. We are *almost* there, but need a little help with patches. Here is the remaining list that are still in the "Not Implemented" state.
llRotTarget()
llRotTargetRemove()
llLoopSoundMaster()
llLoopSoundSlave()
llStopLookAt()
llCollisionFilter()
llAttachToAvatar()
llDetachFromAvatar()
llRotLookAt()
llPointAt()
llStopPointAt()
llGodLikeRezObject()
llPassTouches()
llSetDamage()
llTextBox()
llCollisionSprite()
llPassCollisions()
llGetCenterOfMass()
llSetSoundQueing()
llTriggerSoundLimited()
llGroundRepel()
llSetVehicleFlags()
llRemoveVehicleFlags()
llRemoteDataSetRegion()
llSetInventoryPermMask()
Partial implementations are solicited. The goal here is to get all the LSL functions we have defined in LSL_Api.cs out of the not implemented state with at least *some* implementation.
Charles
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