[Opensim-dev] Alternatively Identifying Assets using URL's

Melvin Carvalho melvincarvalho at gmail.com
Fri May 1 15:05:46 UTC 2009


On Fri, May 1, 2009 at 4:59 PM, Mystical Demina
<MysticalDemina at xrgrid.com> wrote:
> I have started working on the Xenki viewer which is a web base viewer and I
> can see wanting to support this.  Right now Xenki is based on XAML and
> XBAP.  I have been playing with Silverlight based web client as well but
> that is a bigger effort but where I like to get long term.  But both of
> these I can see getting images using a URL so I can use the browser’s image
> caching and simply texture management.  I suspect we can create URLs based
> on http://www.assetserver.com/AvatarUUID/AssetUUID or some kind of CAPS
> concept, so the server can see if this avatar is logged in and has
> permissions to retrieve that image.  But I can also see if we can move away
> from UUID to file names then that opens up to using every image in the
> internet not just images that are uploaded into the grid.

The standard way of linkind assets (or any data) to a URL is called
"linked open data", and is growing quite fast

See: http://www4.wiwiss.fu-berlin.de/bizer/pub/lod-datasets_2009-02-27.png

If you use the same xml format as everyone else, it is very easy to
pull and push assets from one place to another, using open stanards

>
>
>
> If we have something working let me know I would be happy to play with it.
>
>
>
> Kevin Tweedy
>
> IRC: Mystical
>
>
>
>
>
> ________________________________
>
> From: opensim-dev-bounces at lists.berlios.de
> [mailto:opensim-dev-bounces at lists.berlios.de] On Behalf Of Stefan Andersson
> Sent: Friday, May 01, 2009 8:36 AM
> To: opensim-dev at lists.berlios.de
> Subject: Re: [Opensim-dev] Alternatively Identifying Assets using URL's
>
>
>
> It is my impression that adressing by uri/url has been a goal for the
> last 1.5 years or so.
>
> I'd be interested in hearing if there's actually anybody _not_ wanting us to
> work towards that.
>
> The only issue that I can see would be in regards to SL compatibility. I
> have started to poc an approach where guid-based adressing of resources is
> considered a thing purely between the viewer and the content endpoint (aka
> the region) - that the region acts as a 'proxy' translating guids to uris
> and back as needed. So far the code is merely stubs, so I haven't got to the
> point of proofing it, but I believe you all understand what I'm saying. Have
> a look at what uses the fairly new ContainsReferences method on AssetBase to
> see where I was going.
>
> Best regards,
> Stefan Andersson
>
>
>
>
>> Date: Fri, 1 May 2009 08:56:57 +0300
>> From: tommi.s.e.laukkanen at gmail.com
>> To: opensim-dev at lists.berlios.de
>> Subject: [Opensim-dev] Alternatively Identifying Assets using URL's
>>
>> If we do not consider SL restrictions for a second and look to the
>> future it would be nice to discuss the following which popped out from
>> dahlias idea of supporting loading textures from websites directly and
>> Stefans suggestion of using strings as ids in the standard format
>> thread:
>>
>> It is good to consider supporting identification of assets by
>> traditional urls. Some public asset servers could be www servers or
>> svn http servers. As all 3d modeling programs are refering to
>> aggregate assets using file paths, it would be easy to upload the
>> model to SVN http server and then using viewer pull out the model and
>> aggregate assets for viewing. This could be alternative asset
>> distribution model. it could work through region asset cache or
>> directly from viewer to the http server. This could be much more
>> scalable than the current model. I realize this is a threat to the
>> data consistency as models and aggregate assets are not saved to
>> relational database which could safeguard relations. It is also viable
>> only for completely public content but I assume considerable portion
>> of the vw content is likely to be freely distributable.
>>
>> This would be in practice support for "importing" content from web on the
>> fly.
>>
>> -tommi
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