[Opensim-dev] Alternatively Identifying Assets using URL's

Melvin Carvalho melvincarvalho at gmail.com
Fri May 1 06:51:00 UTC 2009


On Fri, May 1, 2009 at 7:56 AM, Tommi Laukkanen
<tommi.s.e.laukkanen at gmail.com> wrote:
> If we do not consider SL restrictions for a second and look to the
> future it would be nice to discuss the following which popped out from
> dahlias idea of supporting loading textures from websites directly and
> Stefans suggestion of using strings as ids in the standard format
> thread:
>
> It is good to consider supporting identification of assets by
> traditional urls. Some public asset servers could be www servers or
> svn http servers. As all 3d modeling programs are refering to
> aggregate assets using file paths, it would be easy to upload the
> model to SVN http server and then using viewer pull out the model and
> aggregate assets for viewing. This could be alternative asset
> distribution model. it could work through region asset cache or
> directly from viewer to the http server. This could be much more
> scalable than the current model. I realize this is a threat to the
> data consistency as models and aggregate assets are not saved to
> relational database which could safeguard relations. It is also viable
> only for completely public content but I assume considerable portion
> of the vw content is likely to be freely distributable.
>
> This would be in practice support for "importing" content from web on the fly.

Very good idea, this is the way the rest of the world is going ...
you'll find there will also be quite a lot of ready made assets
available for import using URLs that you may not have originally
expected, for example real world 3d cities etc.

>
> -tommi
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