[Opensim-dev] Alternatively Identifying Assets using URL's
Tommi Laukkanen
tommi.s.e.laukkanen at gmail.com
Fri May 1 05:56:57 UTC 2009
If we do not consider SL restrictions for a second and look to the
future it would be nice to discuss the following which popped out from
dahlias idea of supporting loading textures from websites directly and
Stefans suggestion of using strings as ids in the standard format
thread:
It is good to consider supporting identification of assets by
traditional urls. Some public asset servers could be www servers or
svn http servers. As all 3d modeling programs are refering to
aggregate assets using file paths, it would be easy to upload the
model to SVN http server and then using viewer pull out the model and
aggregate assets for viewing. This could be alternative asset
distribution model. it could work through region asset cache or
directly from viewer to the http server. This could be much more
scalable than the current model. I realize this is a threat to the
data consistency as models and aggregate assets are not saved to
relational database which could safeguard relations. It is also viable
only for completely public content but I assume considerable portion
of the vw content is likely to be freely distributable.
This would be in practice support for "importing" content from web on the fly.
-tommi
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