[Opensim-dev] Adding scripts to SceneObjectPart

Teravus Ovares teravus at gmail.com
Tue Mar 31 14:23:53 UTC 2009


It seems kind of strange for you to say this because it has, in the
past allowed anyone to see the script and change it.   This is purely
a permissions module thing.   The evidence contradicts what you're
saying.

Sincerely

Teravus

On 3/31/09, Melanie <melanie at t-data.com> wrote:
> I'm sorry to contradict you. That is a viewer limitation. It would
> take wuite extensive changes to core to be able to fake it to the
> viewer to make every authorized user seem the owner to the viewer.
> It just won't show the option unless you are owner...
>
> Melanie
>
> Teravus Ovares wrote:
> > I think what Melanie means is, it isn't possible without tweaking the
> > permissions module.    This is OpenSource :).    There isn't really a
> > 'can't'.
> >
> > Sincerely
> >
> > Teravus
> >
> > On 3/30/09, Melanie <melanie at t-data.com> wrote:
> >> Only the owner can view script source. Making a script viewable for
> >> anyone is not possible. I believe you need to use either 00038000 or
> >> 0001c000 to get full perms.
> >>
> >> Melanie
> >>
> >> Mike Mazur wrote:
> >> > Hi,
> >> >
> >> > On Mon, Mar 30, 2009 at 11:10 PM, Daniel Herzog <dhe at mms-dresden.de> wrote:
> >> >> In addition to the method ‘AddTouchScript()’ in the ExtSim module what might
> >> >> be possible values that could be assigned to “taskItem.BasePermissions” and
> >> >> “taskItem.CurrentPermissions” (line 500 and line 501 in ExtSim.cs)?
> >> >>
> >> >>
> >> >>
> >> >> Does 2147483647 stands for ‘not allowed’?
> >> >
> >> > Unfortunately I was unable to find a value for any permissions
> >> > property which allowed viewing of the script source for any script
> >> > inserted into a prim in this way. If you do figure out how to do this,
> >> > please let me know ;)
> >> >
> >> > Thanks,
> >> > Mike
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> >>
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