[Opensim-dev] Adding scripts to SceneObjectPart
Melanie
melanie at t-data.com
Mon Mar 30 14:15:37 UTC 2009
The flags are a bitwise or of the permission flags found in LibOMV.
Specifically, this uint encodes the no copy, no trans and no modify
permissions.
Melanie
Daniel Herzog wrote:
> Hi,
>
>
>
> Thanks a lot for this link. That's exactly what I was looking for :-).
>
> In addition to the method 'AddTouchScript()' in the ExtSim module what might
> be possible values that could be assigned to "taskItem.BasePermissions" and
> "taskItem.CurrentPermissions" (line 500 and line 501 in ExtSim.cs)?
>
>
>
> Does 2147483647 stands for 'not allowed'?
>
>
>
> Greetings
>
> Daniel
>
>
>
>
>
>> Date: Mon, 30 Mar 2009 10:33:37 +0900
>
>> From: Mike Mazur <mmazur at gmail.com>
>
>> Subject: Re: [Opensim-dev] Adding scripts to SceneObjectPart
>
>> To: opensim-dev at lists.berlios.de
>
>> Message-ID:
>
>> <184110a70903291833g4ff47b0ep61c1d65c2d1ab59b at mail.gmail.com>
>
>> Content-Type: text/plain; charset=ISO-8859-1
>
>>
>
>> Hi,
>
>>
>
>>> On Fri, Mar 27, 2009 at 9:51 PM, Daniel Herzog <dhe at mms-dresden.de>
> wrote:
>
>>> Is it possible to do that from the source code (maybe to add an OSSL
>
>>> function to a SceneObjectPart)?
>
>
>
>> This likely won't solve your problem, but the ExtSim module inserts a
> script programatically into a prim. See the method AddTouchScript()
>
>> at:
>
>>
>
>>
> <http://forge.opensimulator.org/gf/project/extsim/scmsvn/?action=browse&path
> =%2Ftrunk%2FExtSimPlugin%2FModules%2FExtSim.cs&view=markup>
> http://forge.opensimulator.org/gf/project/extsim/scmsvn/?action=browse&path=
> %2Ftrunk%2FExtSimPlugin%2FModules%2FExtSim.cs&view=markup
>
>>
>
>> HTH,
>
>> Mike
>
>
>
>
>
>
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>
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