[Opensim-dev] Updated: OpenSim profiling on ScienceSim wiki
Melanie
melanie at t-data.com
Thu Mar 26 13:42:45 UTC 2009
Hi,
i propose to move line map caching into the base64/XML
representation of the script that is stored in the filesystem for
script crossings. Like the binary, that file is created only during
the compile and the script instance code could read it only when the
line map is needed (to display a runtime error, which is rare).
Script state files are stored because sims do crash and scripts like
rent boxes and networked vendors can't be allowed to lose state in a
sim crash. The file system was the first chance opportunity to put
these files, but script counts were maxing out at about 50 when i
coded that.
Would a database really be that much faster? If so, I have no issues
with that stuff being moved to the database. I simply wanted to
avoid storing yet more blobs.
Melanie
Lake, Dan wrote:
> I posted some new OpenSim profiling results on the ScienceSim wiki at http://sciencesim.com/wiki/doku.php/opensim/performance_profiling.
>
> In my previous post, I used a workload which rezzed 2,000 objects as quickly as possible. Each object a script and timer to rotate and change color every 1-5 seconds. After those optimizations to r8536, it took about 1.5 minutes to rez 2,000 objects with an 80% reduction in stead state CPU utilization.
>
> Today's update describes the changes which enable the same scene to rez 10,000 scripted objects in the same 1.5 minutes (5X rez rate) and rez up to 40,000 objects in 8 minutes.
>
> I also describe a change to script state persistence that may enable up to 10,000 objects to be rezzed per minute, and a much higher scene maximum with respect to state. I have tested that idea out and was able to rez 50,000 scripted objects in under 5 minutes. The sim was between 25-30 FPS and only 3 of 4 processor cores were utilized.
>
> There are still a number of performance limitations with managing lists of updates, timers, and scene object inventories.
>
> Your comments or feedback are appreciated.
>
> Dan lake
> Network Software Engineer
> Network Technology Lab
> Corporate Technology Group
> 503.712.8318
> dan.lake at intel.com
>
>
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