[Opensim-dev] Bug or Feature? :( A sim is constantly taking abnormal ram space and eventually crashes after a few hours.

Salahzar Stenvaag salahzar at gmail.com
Wed Mar 25 22:12:22 UTC 2009


I forgot to mention that this instance is likely to crash and/or making the
computer not working well for other instances (real memory is 2 GB only).
Does it means that we cannot have more than 1000 prims on a sim? :)


On Wed, Mar 25, 2009 at 23:10, Salahzar Stenvaag <salahzar at gmail.com> wrote:

> Tell me if I can raise a mantis on this..
>
> In Cyberlandia we have a sim "prometeo" where some builders are doing some
> interesting building developments. Now there is a real interesting
> architecture made with a certain amount of superprims and some wonderful
> buildings made by some very interestingly crafted rounded prims. In total
> they are around 2200 prims (not so much I have been told). And there are
> around 60 scripts which are not doing anything particular.
>
> What it happens is that the supporting instance (1 instance holding this
> sim) will go instantly to 400 Mbytes, and after some hours it goes to 1.7 GB
> or REAL memory.
> I don't have any tools to understand what is happening, but this makes this
> island almost impossible to use :(
>
> If any core programmers wanted to have a look on this and help us
> understand if there is something forbidden in the prims, or probably some
> bugs in SL, that would be very nice.
>
> If you want to download this oar
> http://opensimita.org/upload/prometeo-mantis.oar.gz. (~32 Megabytes of
> oar).
>
> Tell me if should I open a mantis on this.
>
> Thanks,
> salahzar
>
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