[Opensim-dev] Profiling complex scenes

Justin Clark-Casey jjustincc at googlemail.com
Wed Mar 18 15:29:28 UTC 2009


Lake, Dan wrote:
> I work at Intel for Mic Bowman. He mentioned a while back that we are 
> developing some workloads for understanding the scalability bottlenecks 
> in OpenSim. I recently created a test which generates 2000 scripted 
> objects which rotate and change color at random intervals. The workload 
> consumed multiple CPU cores with only a single client viewer connected 
> and the frame rate dropped to absolute zero with 10 clients connected. I 
> was then able to reduce the CPU utilization by >80% with a few added 
> lines of code in SceneGraph.cs and Timer.cs. If you are interested in a 
> complete analysis of this workload, please visit the OpenSim profiling 
> wiki page at 
> http://sciencesim.com/wiki/doku.php/opensim/performance_profiling. I 
> will continue to post interesting profiling results from our workloads 
> and ideas about scaling OpenSim based on those results. Your comments or 
> feedback are appreciated.

Nice work, Dan, very useful stuff.

Is the scenegraph_dictionary.patch code not already present in EntityManager (albeit possibly unused, I've not looked 
closely)?  If not, would it be better incorporated into there and do you plan on extending the patch into a complete 
implementation (e.g. localID -> SOP mapping removal as well)?

timer_dictionary.patch on the other hand looks like a complete implementation.  Is this a patch that could usefully be 
applied in its current state?

> 
>                                                                                                                                                                                            
> 
> 
> *Dan lake*
> 
> Network Software Engineer
> 
> Network Technology Lab
> 
> Corporate Technology Group
> 
> ( 503.712.8318
> 
> * dan.lake at intel.com
> 
>  
> 
>  
> 
> 
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> 
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-- 
justincc
Justin Clark-Casey
http://justincc.wordpress.com



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