[Opensim-dev] Profiling complex scenes

Kyle create at reactiongrid.com
Wed Mar 18 13:31:32 UTC 2009


Wow Dan thanks so much I just tweeted it here
http://twitter.com/Dr_Manhattan thank you and Mic/Intel for this help.

Kyle

www.reactiongrid.com 

 

From: opensim-dev-bounces at lists.berlios.de
[mailto:opensim-dev-bounces at lists.berlios.de] On Behalf Of Lake, Dan
Sent: Wednesday, March 18, 2009 8:37 AM
To: opensim-dev at lists.berlios.de
Subject: [Opensim-dev] Profiling complex scenes

 

I work at Intel for Mic Bowman. He mentioned a while back that we are
developing some workloads for understanding the scalability bottlenecks in
OpenSim. I recently created a test which generates 2000 scripted objects
which rotate and change color at random intervals. The workload consumed
multiple CPU cores with only a single client viewer connected and the frame
rate dropped to absolute zero with 10 clients connected. I was then able to
reduce the CPU utilization by >80% with a few added lines of code in
SceneGraph.cs and Timer.cs. If you are interested in a complete analysis of
this workload, please visit the OpenSim profiling wiki page at
http://sciencesim.com/wiki/doku.php/opensim/performance_profiling. I will
continue to post interesting profiling results from our workloads and ideas
about scaling OpenSim based on those results. Your comments or feedback are
appreciated.

 


Dan lake

Network Software Engineer

Network Technology Lab

Corporate Technology Group

( 503.712.8318

* dan.lake at intel.com

 

 

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