[Opensim-dev] Authentication and oAuth

Tommi Laukkanen tommi.s.e.laukkanen at gmail.com
Sun Mar 1 18:38:25 UTC 2009


Thanks :) I stand corrected

On Sun, Mar 1, 2009 at 8:27 PM, Diva Canto <diva at metaverseink.com> wrote:

> Just to keep the record straight, the Capabilities concept is about 50
> years old. It was devised at about the same time as ACLs. For a number of
> reasons, ACLs have dominated the field. See here for a nice historical
> perspective:
> http://www.nabble.com/On-the-Spread-of-the-Capability-Approach-to5608409.html
>
> Tommi Laukkanen wrote:
>
>   Hi Diva
>
> Thanks for the analysis. I have to admit I have only fastly scanned the
> oAuth spec. They advertise that it works for desktop applications so I
> assume it should not necessarily be too complex for the end user and not too
> hard to implement either. Someone would need to study / poc it or get a
> statement from the oAuth team. If the viewer acts as users and regions are
> consumers it could be that it can be nicely automated and hidden from the
> user. This would allow us to use all those identity providers who have
> adopted oAuth. Personally I think identity management, authentication and
> authorisation are so well known fields that it would be odd if we had to
> invent it from scratch. That said we should not try bend a standard to
> something which is not suitable for.
>
> In the end it is important to realise that this is not just about virtual
> worlds but all identity management in the net. No user wants to upkeep
> separate credentials just for virtual worlds. Besides web and vws will
> become more and more entangled in the long run. If we want to have a system
> which will fly in the near future we should stick our identity eggs to same
> basket with the rest of the internet crowd.
>
> regards,
> Tommi
>
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