[Opensim-dev] HUGE ASSET CACHE (THANKS!!!)
diva at metaverseink.com
diva at metaverseink.com
Sat Jun 6 14:32:24 UTC 2009
+1 :)
This should be the default for sims connected to an asset server, but
not for sims with a local asset service. Very easy to configure that,
I'll do it.
Melanie wrote:
> +1
>
> Frisby, Adam wrote:
>> If it works well, I think we should make this the default.
>>
>> Adam
>>
>> From: opensim-dev-bounces at lists.berlios.de [mailto:opensim-dev-bounces at lists.berlios.de] On Behalf Of Brianna
>> Sent: Friday, 5 June 2009 10:42 PM
>> To: opensim-dev at lists.berlios.de
>> Subject: Re: [Opensim-dev] HUGE ASSET CACHE (THANKS!!!)
>>
>> +1 :) and thank you
>> ----- Original Message -----
>> From: Dan<mailto:retrodan at gmail.com>
>> To: opensim-dev at lists.berlios.de<mailto:opensim-dev at lists.berlios.de>
>> Sent: Friday, June 05, 2009 9:13 AM
>> Subject: [Opensim-dev] HUGE ASSET CACHE (THANKS!!!)
>>
>> Mr. Cortez, let me thank you for your File Cache System; it is amazing!
>>
>> After only a few hours +95% of all assets are coming from the cache and not being pulled down from the internet. This had made regions run much faster and save a ton of bandwidth.
>>
>> If this were deployed grid-wide it would reduce the strain on any asset server by orders of magnitude.
>>
>> Thanks again, and I hope this becomes part of the main branch ASAP rather than just a patch.
>>
>> +++ AMAZING!!!
>>
>>> Date: Sun, 31 May 2009 08:12:30 -0700
>>> From: Michael Cortez <mcortez at gmail.com<mailto:mcortez at gmail.com>>
>>> Subject: Re: [Opensim-dev] HUGE ASSET CACHE
>>> To: opensim-dev at lists.berlios.de<mailto:opensim-dev at lists.berlios.de>
>>> Message-ID: <4A229E5E.2020008 at gmail.com<mailto:4A229E5E.2020008 at gmail.com>>
>>> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>>>
>>> Dan wrote:
>>>> Is it possible to configure a huge disk asset-cache for region servers?
>>> A disk cache is currently being tested.
>>>
>>> No guarantees, warranties, express or implied but the test patch is
>>> available at
>>>
>>> http://code.google.com/p/flotsam/downloads/list<http://code.google.com/p/flotsam/downloads/list>
>>>
>>> This is just something I threw together in a couple minutes of coding as
>>> a proof of concept for a file cache. There is no limiting or expiration
>>> mechanism, and as such is not appropriate for production use. If
>>> testing proves that it's useful, then I'll submit to mantis for
>>> inclusion in OpenSim SVN.
>>>
>>> --
>>> Michael Cortez
>>>
>>>> Date: Sat, 30 May 2009 20:54:21 -0400
>>>> From: Dan <retrodan at gmail.com<mailto:retrodan at gmail.com>>
>>>> Subject: [Opensim-dev] HUGE ASSET CACHE
>>>> To: opensim-dev at lists.berlios.de<mailto:opensim-dev at lists.berlios.de>
>>>> Message-ID:
>>>> <4ded3e640905301754g1277b055m7db78d48e4ccc44c at mail.gmail.com<mailto:4ded3e640905301754g1277b055m7db78d48e4ccc44c at mail.gmail.com>
>>>>
>>>> is it possible to configure a huge disk asset-cache for region servers?
>>>>
>>>> Disk space is cheap these days and I'm sure most could devote a few
>>>> gigabytes to store most if not all of its assets.
>>>>
>>>> This should speed up most simulators correct?
>>>> Especially if it were to cache all those J2K decoded textures?
>>>> Wouldn't it be better to cache those to a local harddrive rather than
>>>> downloading and decoding them each and every time?
>>>>
>>>> Wouldn't this also drastically reduce the strain on the asset server if each
>>>> simulator had cached all its assets on a local cache file?
>>>> And also drastically reduce the bandwidth needed to run regions once the
>>>> cache was full?
>> --
>> Why is Common Sense so Uncommon?
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