[Opensim-dev] HUGE ASSET CACHE (THANKS!!!)

Melanie melanie at t-data.com
Sat Jun 6 10:08:07 UTC 2009


+1

Frisby, Adam wrote:
> If it works well, I think we should make this the default.
> 
> Adam
> 
> From: opensim-dev-bounces at lists.berlios.de [mailto:opensim-dev-bounces at lists.berlios.de] On Behalf Of Brianna
> Sent: Friday, 5 June 2009 10:42 PM
> To: opensim-dev at lists.berlios.de
> Subject: Re: [Opensim-dev] HUGE ASSET CACHE (THANKS!!!)
> 
> +1 :) and thank you
> ----- Original Message -----
> From: Dan<mailto:retrodan at gmail.com>
> To: opensim-dev at lists.berlios.de<mailto:opensim-dev at lists.berlios.de>
> Sent: Friday, June 05, 2009 9:13 AM
> Subject: [Opensim-dev] HUGE ASSET CACHE (THANKS!!!)
> 
> Mr. Cortez, let me thank you for your File Cache System; it is amazing!
> 
> After only a few hours +95% of all assets are coming from the cache and not being pulled down from the internet. This had made regions run much faster and save a ton of bandwidth.
> 
> If this were deployed grid-wide it would reduce the strain on any asset server by orders of magnitude.
> 
> Thanks again, and I hope this becomes part of the main branch ASAP rather than just a patch.
> 
> +++ AMAZING!!!
> 
>> Date: Sun, 31 May 2009 08:12:30 -0700
>> From: Michael Cortez <mcortez at gmail.com<mailto:mcortez at gmail.com>>
>> Subject: Re: [Opensim-dev] HUGE ASSET CACHE
>> To: opensim-dev at lists.berlios.de<mailto:opensim-dev at lists.berlios.de>
>> Message-ID: <4A229E5E.2020008 at gmail.com<mailto:4A229E5E.2020008 at gmail.com>>
>> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>>
>> Dan wrote:
>> > Is it possible to configure a huge disk asset-cache for region servers?
>> A disk cache is currently being tested.
>>
>> No guarantees, warranties, express or implied but the test patch is
>> available at
>>
>> http://code.google.com/p/flotsam/downloads/list<http://code.google.com/p/flotsam/downloads/list>
>>
>> This is just something I threw together in a couple minutes of coding as
>> a proof of concept for a file cache.  There is no limiting or expiration
>> mechanism, and as such is not appropriate for production use.  If
>> testing proves that it's useful, then I'll submit to mantis for
>> inclusion in OpenSim SVN.
>>
>> --
>> Michael Cortez
>>
>> > Date: Sat, 30 May 2009 20:54:21 -0400
>> > From: Dan <retrodan at gmail.com<mailto:retrodan at gmail.com>>
>> > Subject: [Opensim-dev] HUGE ASSET CACHE
>> > To: opensim-dev at lists.berlios.de<mailto:opensim-dev at lists.berlios.de>
>> > Message-ID:
>> >       <4ded3e640905301754g1277b055m7db78d48e4ccc44c at mail.gmail.com<mailto:4ded3e640905301754g1277b055m7db78d48e4ccc44c at mail.gmail.com>
>> >
>> > is it possible to configure a huge disk asset-cache for region servers?
>> >
>> > Disk space is cheap these days and I'm sure most could devote a few
>> > gigabytes to store most if not all of its assets.
>> >
>> > This should speed up most simulators correct?
>> > Especially if it were to cache all those J2K decoded textures?
>> > Wouldn't it be better to cache those to a local harddrive rather than
>> > downloading and decoding them each and every time?
>> >
>> > Wouldn't this also drastically reduce the strain on the asset server if each
>> > simulator had cached all its assets on a local cache file?
>> > And also drastically reduce the bandwidth needed to run regions once the
>> > cache was full?
> --
> Why is Common Sense so Uncommon?
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