[Opensim-dev] The state of content tools
Charles Krinke
cfk at pacbell.net
Wed Jul 22 20:20:10 UTC 2009
Thats a very good point. Somehow, we need to get some momentum in testing, reporting, and patching IdealistViewer to add some more features. So, ... with that in mind, I would encourage a few folks to download IdealistViewer, set it up, use it, and report back here with results both good and bad.
Charles
________________________________
From: Dahlia Trimble <dahliatrimble at gmail.com>
To: opensim-dev at lists.berlios.de
Sent: Wednesday, July 22, 2009 12:45:21 PM
Subject: Re: [Opensim-dev] The state of content tools
Adding support to OpenSim for some basic mesh types may be rather trivial. I've done some initial experiments with compressed .obj files and the existing asset system and have had success. The problem isn't really with OpenSim, rather it's the LL viewer. Realxtend can use more mesh types than the LL viewer and a module exists for OpenSim to support these capabilities. IdealistViewer can display many mesh types simultaneously with prims and sculpties, but development is slow. More contributors would help to bring these capabilities to OpenSim and Idealist sooner.
On Wed, Jul 22, 2009 at 12:37 PM, Gustavo Alberto Navarro Bilbao <alberto.navarro.bilbao at gmail.com> wrote:
I use Prim Composer, realXtend since the 3.1 version and, really, just like Paul and Frank says, if Opensim would get the ability to use meshes, a new way to create new objects and worlds wil be open to the users.
>>some of will be really happy with that, a dream made reallity ;-D
>
>A.
>
>***************************************************************************
>
>
>2009/7/22 Frank Nichols <frank at thenichols.net>
>
>
>Currently, if you need it NOW, there is Prim Composer for 3ds Max, but
>>>>the point of that is to use 3ds Max to build sculpties.
>>
>>>>What Opensim NEEDS is the ability to use meshes and that is both a
>>>>client and server issue. RealXtend would help.
>>
>>
>>diva at metaverseink.com wrote:
>>>>> Hi everyone,
>>>>>
>>>>> What is the state of the art for converting pre-existing 3D content into
>>>>> SL-OpenSim prims/sculpties? I'm thinking AutoCAD, Maya, Sketchup, among
>>>>> others. I'm involved in a project that really needs this kind of content.
>>>>>
>>>>> My people tell me that importing from Blender works well, as long as the
>>>>> model has been done in specific ways. They also tell me there are offers
>>>>> out there for AutoCAD-like tools but they can only be tried after
>>>>> purchase. I would do that, but before I buy anything I want to make sure
>>>>> it works well.
>>>>>
>>>>> Any and all advice very much appreciated. If there's anything I can do
>>>>> in core opensim to facilitate this kind of content, I'll look into it
>>>>> because I really need it.
>>>>>
>>>>> Thanks.
>>>>>
>>>>> Crista
>>>>> _______________________________________________
>>>>> Opensim-dev mailing list
>>>>> Opensim-dev at lists.berlios.de
>>>>> https://lists.berlios.de/mailman/listinfo/opensim-dev
>>>>>
>>>>>
>>>>>
>>
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>
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