[Opensim-dev] World map - map doesnt load on large grids

Teravus Ovares teravus at gmail.com
Mon Jul 20 17:49:44 UTC 2009


I'm not positive, though, doesn't the client use the regionhandshake
or the regioninfo packet data to determine position on the map?  If
so, it would be a significant change in regioninfo.

Regards

Teravus

On Mon, Jul 20, 2009 at 1:39 PM, Frisby, Adam<adam at deepthink.com.au> wrote:
> No, I was suggesting that -- make it so we alter world map related packets/caps to reflect a lower coordinate range. The median of the grid, could be used to determine the 'center of mass' for the world map.
>
> Adam
>
>> -----Original Message-----
>> From: opensim-dev-bounces at lists.berlios.de [mailto:opensim-dev-
>> bounces at lists.berlios.de] On Behalf Of Teravus Ovares
>> Sent: Monday, 20 July 2009 10:27 AM
>> To: opensim-dev at lists.berlios.de
>> Subject: Re: [Opensim-dev] World map - map doesnt load on large grids
>>
>> Normally the client sends a post to one of the map CAPs, and then
>> sends a bunch of UDP requests.    On OSGrid, in the 10,000 range, the
>> client just posts to the map CAP unless you click in an empty maptile
>> space.    Since no requests are made, no maptiles show.     The hack
>> is that when the client posts to the map cap, immediately send the map
>> data for 10 spaces above and below the region the avatar is currently
>> in.
>>
>> Regards
>>
>> Teravus
>>
>> On Mon, Jul 20, 2009 at 12:54 PM, Frisby, Adam<adam at deepthink.com.au>
>> wrote:
>> > <hack>Subtract 8,000 from all coordinates for the world map?</hack>
>> > (derive 8,000 from the median position on the grid)
>> >
>> > Adam
>> >
>> >> -----Original Message-----
>> >> From: opensim-dev-bounces at lists.berlios.de [mailto:opensim-dev-
>> >> bounces at lists.berlios.de] On Behalf Of Frisby, Adam
>> >> Sent: Monday, 20 July 2009 9:34 AM
>> >> To: opensim-dev at lists.berlios.de
>> >> Subject: Re: [Opensim-dev] World map - map doesnt load on large
>> grids
>> >>
>> >> Lame SL is lame.
>> >>
>> >> Is anyone able to patch Hippo to fix this issue? (tx?)
>> >>
>> >> Adam
>> >>
>> >> > -----Original Message-----
>> >> > From: opensim-dev-bounces at lists.berlios.de [mailto:opensim-dev-
>> >> > bounces at lists.berlios.de] On Behalf Of Teravus Ovares
>> >> > Sent: Monday, 20 July 2009 9:27 AM
>> >> > To: opensim-dev at lists.berlios.de
>> >> > Subject: Re: [Opensim-dev] World map - map doesnt load on large
>> grids
>> >> >
>> >> > Normally, the client requests things as they are scrolled on to,
>> >> > however, in OSGrid's case, the regions are way outside the normal
>> >> > space that the client is used to.     Remember that 4096m bug that
>> >> > causes regions to be a void space when you teleport?   That also
>> >> > applies to the map.     In fact, on OSGrid, without a hack I
>> created
>> >> > for exactly that situation, the map doesn't display at all until
>> you
>> >> > click on a region space.
>> >> >
>> >> > A couple of potential solutions:
>> >> >
>> >> > 1.  Move all regions within 4096 region block spaces.
>> >> > 2.  Expand the hack that I created so that it forces sending a
>> >> > significantly larger amount of regions.
>> >> >
>> >> >
>> >> > Regards
>> >> >
>> >> > Teravus
>> >> >
>> >> >
>> >> >
>> >> > On Mon, Jul 20, 2009 at 11:31 AM, Frisby,
>> Adam<adam at deepthink.com.au>
>> >> > wrote:
>> >> > > Does anyone know what packets/messages the client requests as
>> the
>> >> map
>> >> > is
>> >> > > scrolled & zoomed - right now, only the initial area is shown
>> when
>> >> > you load
>> >> > > the map. On OSGrid this represents like 10% of the total world
>> map
>> >> > being
>> >> > > visible.
>> >> > >
>> >> > >
>> >> > >
>> >> > > Adam
>> >> > >
>> >> > > _______________________________________________
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>> >> > >
>> >> > >
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