[Opensim-dev] World map - map doesnt load on large grids

Frisby, Adam adam at deepthink.com.au
Mon Jul 20 17:39:32 UTC 2009


No, I was suggesting that -- make it so we alter world map related packets/caps to reflect a lower coordinate range. The median of the grid, could be used to determine the 'center of mass' for the world map.
	
Adam

> -----Original Message-----
> From: opensim-dev-bounces at lists.berlios.de [mailto:opensim-dev-
> bounces at lists.berlios.de] On Behalf Of Teravus Ovares
> Sent: Monday, 20 July 2009 10:27 AM
> To: opensim-dev at lists.berlios.de
> Subject: Re: [Opensim-dev] World map - map doesnt load on large grids
> 
> Normally the client sends a post to one of the map CAPs, and then
> sends a bunch of UDP requests.    On OSGrid, in the 10,000 range, the
> client just posts to the map CAP unless you click in an empty maptile
> space.    Since no requests are made, no maptiles show.     The hack
> is that when the client posts to the map cap, immediately send the map
> data for 10 spaces above and below the region the avatar is currently
> in.
> 
> Regards
> 
> Teravus
> 
> On Mon, Jul 20, 2009 at 12:54 PM, Frisby, Adam<adam at deepthink.com.au>
> wrote:
> > <hack>Subtract 8,000 from all coordinates for the world map?</hack>
> > (derive 8,000 from the median position on the grid)
> >
> > Adam
> >
> >> -----Original Message-----
> >> From: opensim-dev-bounces at lists.berlios.de [mailto:opensim-dev-
> >> bounces at lists.berlios.de] On Behalf Of Frisby, Adam
> >> Sent: Monday, 20 July 2009 9:34 AM
> >> To: opensim-dev at lists.berlios.de
> >> Subject: Re: [Opensim-dev] World map - map doesnt load on large
> grids
> >>
> >> Lame SL is lame.
> >>
> >> Is anyone able to patch Hippo to fix this issue? (tx?)
> >>
> >> Adam
> >>
> >> > -----Original Message-----
> >> > From: opensim-dev-bounces at lists.berlios.de [mailto:opensim-dev-
> >> > bounces at lists.berlios.de] On Behalf Of Teravus Ovares
> >> > Sent: Monday, 20 July 2009 9:27 AM
> >> > To: opensim-dev at lists.berlios.de
> >> > Subject: Re: [Opensim-dev] World map - map doesnt load on large
> grids
> >> >
> >> > Normally, the client requests things as they are scrolled on to,
> >> > however, in OSGrid's case, the regions are way outside the normal
> >> > space that the client is used to.     Remember that 4096m bug that
> >> > causes regions to be a void space when you teleport?   That also
> >> > applies to the map.     In fact, on OSGrid, without a hack I
> created
> >> > for exactly that situation, the map doesn't display at all until
> you
> >> > click on a region space.
> >> >
> >> > A couple of potential solutions:
> >> >
> >> > 1.  Move all regions within 4096 region block spaces.
> >> > 2.  Expand the hack that I created so that it forces sending a
> >> > significantly larger amount of regions.
> >> >
> >> >
> >> > Regards
> >> >
> >> > Teravus
> >> >
> >> >
> >> >
> >> > On Mon, Jul 20, 2009 at 11:31 AM, Frisby,
> Adam<adam at deepthink.com.au>
> >> > wrote:
> >> > > Does anyone know what packets/messages the client requests as
> the
> >> map
> >> > is
> >> > > scrolled & zoomed - right now, only the initial area is shown
> when
> >> > you load
> >> > > the map. On OSGrid this represents like 10% of the total world
> map
> >> > being
> >> > > visible.
> >> > >
> >> > >
> >> > >
> >> > > Adam
> >> > >
> >> > > _______________________________________________
> >> > > Opensim-dev mailing list
> >> > > Opensim-dev at lists.berlios.de
> >> > > https://lists.berlios.de/mailman/listinfo/opensim-dev
> >> > >
> >> > >
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