[Opensim-dev] Sea Level

jon cundill jcundill at gmail.com
Fri Jul 10 23:11:24 UTC 2009


Hi
Although RAW files can only really handle +ve values, once you've imported
your file into opensim there is nothing stopping you applying -ve offsets to
that terrain from the region console rather than shifting the water level up
to give you the desired depth of sea.

for example - terrain rescale -500 30 - will drop the sea bed to 520 meters
below the default water level whilst leaving a few islands above the waves,
and because you aren't adjusting the water level it will stay at 20 meters
and fit in with void regions.

Visibility is limited and it can get pretty dark at that depth, in fact at
any vertical offset below 0, but then again so does the real sea 20m below
it's surface, so you get quite a realistic deep sea experience.

regards

jonc

2009/7/10 Colin B. Withers <Colin.Withers at eumetsat.int>

> By using a RAW file it is possible to get a water level up to 255m and land
> up to 510m (for those who wish to really have deep sea sims (well, 255m IS
> deep if you have been restricted to 20m for a long time!).
>
> The only problem is the mismatch between the sea level in the region, and
> the sea-level in the void sea that surrounds it. Is there any way to get the
> sea-level in the void sea to match that in the region?
>
> Rock
>
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