[Opensim-dev] Currency

Nebadon Izumi nebadon2025 at gmail.com
Tue Jul 7 16:14:05 UTC 2009


Honestly from a legal stand point you would be insane to try to start a
currency in OpenSimulator at this time, it is Alpha Software, and
OpenSimulator team will in no way support an Economic system, i would have
to say if your grid is waiting on this, its probably going to be waiting for
ever, Do not expect the core dev team to work this problem out for you, if
you want an economy you will need to develop it yourself for your grid,
there are some examples around to help you get started, but I will repeat,
anyone attempting to do this now, is crazy, a TOS is not going to prevent
theft, and OpenSimulator is ultimatly not secure, and should not be used in
any Level of what is to be considered a Production level enviornment, those
who are doing so now are taking an extreme risk and probably have very
little understanding of security.  and lastly it has already been decided by
core dev team at the recommendation of lawyers, that oepnsimulator never
include any type of economy system in the core code, for those of you
waiting for this are waiting in vain at this point.

Neb

On Tue, Jul 7, 2009 at 6:26 AM, Colin B. Withers <Colin.Withers at eumetsat.int
> wrote:

>  If ReactionGrid uses no currency, and has no plans to ever have it, and
> does not wish to get involded in virtual commerce, using either core
> solutions or external solutions, then indeed it is a 3D chatroom. 3D
> chatrooms are well suited to Educational purposes, and indeed my own Opensim
> grid has been used by a US college for educational purposes.
>
>
>
> However, for a virtual space to take on the mantle of a virtual world, then
> commerce is an essential element, and currency is essential to that.
>
>
>
> I think the argument that there is a risk in providing a currency module in
> core, from those who might complain "your code ate my money" is a specious
> argument. This charge could be levelled whenever opensim is used as a
> platform for a virtual world providing virtual real estate, for real world
> money (whether a  currency module is implemented in core or external) as if
> the grid goes down due to software bugs the grid owner stands to lose rental
> income, or be liable for the claims of others.
>
>
>
> This can all be mitigated against (in territotories that allow it) by use
> of a carefully worded TOS.
>
>
>
> Should the development of opensim be halted because someone might claim
> "your software crashed my hard-drive, and I have lost US$$$" or "the bugs in
> your software have contributed to me losing several tenants this week,
> losing US$$$ in the process"?
>
>
>
> The software is used 'as is', with no claims as fitness for any particular
> purpose, and this would apply to any core currency module.
>
>
>
> Rock
>
> PS Another grid, that the owner ploughed 1000s of dollars into, has
> collapsed recently, due to lack of a viable currency solution.
>
>
>
> *From:* opensim-dev-bounces at lists.berlios.de [mailto:
> opensim-dev-bounces at lists.berlios.de] *On Behalf Of *Chris Hart
> *Sent:* Monday, July 06, 2009 3:50 PM
>
> *To:* opensim-dev at lists.berlios.de
> *Subject:* Re: [Opensim-dev] Currency
>
>
>
> Couldn't disagree more - ReactionGrid has no inworld currency and no plans
> to ever have it. Encouraging creativity, sharing, and collaborative learning
> has proved more than worthwhile to us. And quite frankly, the legal and tax
> issues around running a currency system should require dedicated qualified
> experts to manage correctly. You can do a huge amount without play money
> inworld - and if you want to pay someone money for a product, there are many
> solutions out there that are properly regulated by financial services
> authorities.
>
>
>
> Money should be something you can add in yourselves if you want (hence I
> believe it's on Forge these days), but I completely understand core
> developer reluctance to have code in trunk that could potentially come back
> to haunt with "your code ate my money" complaints.
>
>
>
> Chris
>
>
>
> *From:* Colin B. Withers <Colin.Withers at eumetsat.int>
>
> *Sent:* Monday, July 06, 2009 1:30 PM
>
> *To:* opensim-dev at lists.berlios.de
>
> *Subject:* Re: [Opensim-dev] Currency
>
>
>
> Has this always been the case? Why was SampleMoney and OpenCurrency
> removed?
>
> Without currency opensim regions and grids devolve into nothing more than
> 3D chatrooms.
>
> Rock
>
> -----Original Message-----
> From: opensim-dev-bounces at lists.berlios.de [
> mailto:opensim-dev-bounces at lists.berlios.de<opensim-dev-bounces at lists.berlios.de>]
> On Behalf Of Melanie
> Sent: Monday, July 06, 2009 11:47 AM
> To: opensim-dev at lists.berlios.de
> Subject: Re: [Opensim-dev] Currency
>
> OpenSim and the OpenSim project don't provide a grid currency
> implementation.
>
> Melanie
>
> Melvin Carvalho wrote:
> > Will currencies be distributed accross grids?
> >
> > On Mon, Jul 6, 2009 at 6:43 AM, Jason Fisher<bikcmp2 at gmail.com> wrote:
> >> Hi, as of revision 9000 or so, SAMPLEMONEY was removed, meaning my
> >> grid no longer has currency based of wiredux. I also saw OPENCURRENCY
> >> has been removed. I really want currncy on my grid, and need help.
> >> Anyone know something I can use on a later revision? THANKS
> >> bikcmp2 at gmail.com
> >>
> >> Sent from my iPhone
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-- 
Michael Emory Cerquoni - Nebadon Izumi @ http://osgrid.org
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