[Opensim-dev] TSB Feasibility Study: Online Virtual Worlds for Urban Regeneration Consultation
Charles Krinke
cfk at pacbell.net
Thu Jan 29 17:20:15 UTC 2009
Dear Mic:
I have heard from many folks that realistic terrain is an objective for a number of projects to represent real-life regions in a simulation, so I would vote +1 for any class, written details, tutorial, demo *or* whatever might get this knowledge spread around the Metaverse a bit.
Charles
________________________________
From: Mic Bowman <cmickeyb at gmail.com>
To: opensim-dev at lists.berlios.de
Sent: Thursday, January 29, 2009 8:36:16 AM
Subject: Re: [Opensim-dev] TSB Feasibility Study: Online Virtual Worlds for Urban Regeneration Consultation
FWIW...
There are two "plazas" on ScienceSim that use terrain built from GIS
data (Yellowstone National Park and Mt St Helens volcano... should be
one more 4x4 plaza coming soon). Feel free to come by and take a look
(hypergrid info for sciencesim is on the opensim wiki).
If there is interest, I would be happy to do a "class" on the process
I used to make those regions.
--mic
On Thu, Jan 29, 2009 at 7:14 AM, Dave Coyle <coyle+opensim at knifejaw.com> wrote:
> On 2009-01-25 16:13:35 -0500, mail at tola.me.uk wrote:
>> As for OpenSim, I'm still exploring (though I'm running out of time). The Orcas
>> island example that Nebadon posted a link to is quite neat (or at least the
>> improved version linked to from the blog post) and the Berkeley simulation from
>> lidar images also provides a good example.
>
> Another link which might be useful.. generating OpenSim terrain maps
> from USGS DEM data:
>
> http://www.ics.uci.edu/~lopes/terraingen/
>
> -Coyle
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