[Opensim-dev] weird idea #1: lightweight agent/ spectator

Frank Nichols frank at thenichols.net
Mon Jan 26 15:54:02 UTC 2009


Well, one solution to getting a lot of people on at one time would be a 
heavy weight bot that loaded a system the same as a client does. It 
would need to be based on a viewer code base, but be light enough on the 
client side to run hundreds of connections/accounts.


Teravus Ovares wrote:
> Mostly, the road block to working to solve this issue is actually
> getting many people on a region at once consistantly.    It's hard to
> coordinate tons of people on in a testing scenario :)
>
> Anyway, yes, noted!
>
> Teravus
>
> On 1/26/09, Dirk Krause <dirk.krause at pixelpark.com> wrote:
>   
>> One problem with SL that is addressed quite often is the limited number
>> of AVs that one region can hold ('the number of people on an island').
>>
>> This comes up in the 'big number' discussion and especially in nearly
>> every meeting scenario that is of high interest to the community.
>> Somehow this is also influencing the 'relevance of SL' (and thus
>> OpenSim)technology and grid technology in general ('I can have hundreds
>> of people in a Habbo place but only around 50 in SL')
>>
>> I really want to dodge the official 'big numbers' discussion by stating
>> what would happen when there would be hundreds of people in one IRC
>> channel and all of them were writing at the same time. But I do believe
>> that one viable 'big number' scenario is a podium discussion where a
>> couple of persons are discussing and most of the other people are
>> listening/watching/reading in general. Or a sports event of sorts, with
>> - well :-) - 22 people acting and many more watching.
>>
>> So what I think what would be valuable is a 'lightweight agent'
>> construction. This would be an AV that basically can't do much except
>> listening/watching/reading, she especially couldn't rezz anything. It's
>> a bit like the 'spectator mode' in some games. This way there could be
>> big numbers of watchers, thus giving more people the opportunity to
>> attend a meeting - practically increasing the number of virtual beings
>> in a region, without bringing the region down.
>>
>> I could think of at least two ways to acchieve this:
>> - a camera woman AV that 'lightweight agents' could hook up to, using
>> the client only as a viewer; this would be a bit like a video stream,
>> just with less impact, since the rendering is still done in the viewer.
>> - a stripped down agent that got rid of everything that causes too much
>> stress on either network or server. Unfortunately I don't know how to do
>> that because I don't know the OpenSim construction enough. These
>> lightweight agents could have a representation (a sphere?) while they
>> are online, a distinct place and the ability to look around and maybe
>> move slowly.
>>
>> By having something like that we could get rid of the 'theres just a
>> small number of AVs in every region' dilemma.
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>>
>>     
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