[Opensim-dev] weird idea #1: lightweight agent/ spectator

Dirk Krause dirk.krause at pixelpark.com
Mon Jan 26 10:31:02 UTC 2009


This wouldn't hold for the camera woman approach, I hoped, since she is there 'only once' and ... well from there, I admit I don't know what is to be done, but maybe the stream can be proxied (via akamai and the likes?) and serve the 'big numbers'.

-----Ursprüngliche Nachricht-----
Von: opensim-dev-bounces at lists.berlios.de [mailto:opensim-dev-bounces at lists.berlios.de] Im Auftrag von Teravus Ovares
Gesendet: Montag, 26. Januar 2009 11:24
An: opensim-dev at lists.berlios.de
Betreff: Re: [Opensim-dev] weird idea #1: lightweight agent/ spectator

Mostly, the road block to working to solve this issue is actually
getting many people on a region at once consistantly.    It's hard to
coordinate tons of people on in a testing scenario :)

Anyway, yes, noted!

Teravus

On 1/26/09, Dirk Krause <dirk.krause at pixelpark.com> wrote:
> One problem with SL that is addressed quite often is the limited number
> of AVs that one region can hold ('the number of people on an island').
>
> This comes up in the 'big number' discussion and especially in nearly
> every meeting scenario that is of high interest to the community.
> Somehow this is also influencing the 'relevance of SL' (and thus
> OpenSim)technology and grid technology in general ('I can have hundreds
> of people in a Habbo place but only around 50 in SL')
>
> I really want to dodge the official 'big numbers' discussion by stating
> what would happen when there would be hundreds of people in one IRC
> channel and all of them were writing at the same time. But I do believe
> that one viable 'big number' scenario is a podium discussion where a
> couple of persons are discussing and most of the other people are
> listening/watching/reading in general. Or a sports event of sorts, with
> - well :-) - 22 people acting and many more watching.
>
> So what I think what would be valuable is a 'lightweight agent'
> construction. This would be an AV that basically can't do much except
> listening/watching/reading, she especially couldn't rezz anything. It's
> a bit like the 'spectator mode' in some games. This way there could be
> big numbers of watchers, thus giving more people the opportunity to
> attend a meeting - practically increasing the number of virtual beings
> in a region, without bringing the region down.
>
> I could think of at least two ways to acchieve this:
> - a camera woman AV that 'lightweight agents' could hook up to, using
> the client only as a viewer; this would be a bit like a video stream,
> just with less impact, since the rendering is still done in the viewer.
> - a stripped down agent that got rid of everything that causes too much
> stress on either network or server. Unfortunately I don't know how to do
> that because I don't know the OpenSim construction enough. These
> lightweight agents could have a representation (a sphere?) while they
> are online, a distinct place and the ability to look around and maybe
> move slowly.
>
> By having something like that we could get rid of the 'theres just a
> small number of AVs in every region' dilemma.
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