[Opensim-dev] "Horizons" (panels) and a public "I am sorry"

Dahlia Trimble dahliatrimble at gmail.com
Mon Jan 26 07:58:14 UTC 2009


They look like they could be used for a skybox or a skydome, but I don't
think those work too well in SL unless the client draw distance is set
sufficiently high.

On Sun, Jan 25, 2009 at 11:47 PM, Stefan Andersson <stefan at tribalmedia.se>wrote:

>  Americo,
>
> do I understand it correctly that these beautiful images are to be used as
> textures on 'wall' prims around an island estate?
>
> Something that might also be of interest, is that a prim can be much larger
> than a region (anybody knows exactly how big?) so a horizon texture could,
> in theory span say 768 metres. Which might yield some interesting effects,
> especially if the horizon is wide-lensed and the avatar is prohibited from
> walking closer to the horizon than say 100 metres.
>
> Best regards,
> Stefan Andersson
> Tribal Media AB
>
>
>
> ------------------------------
>
> From: adamascj at hotmail.com
> To: opensim-dev at lists.berlios.de
> Date: Sun, 25 Jan 2009 08:04:47 -0300
> Subject: [Opensim-dev] "Horizons" (panels) and a public "I am sorry"
>
>  I need to confess that the first time I saw "horizons" beeing used in
> OpenSim was by Cristina and I did a big  mistake,  erasing her   panels.
> Trying to compensate this, I am presenting, for download, some "horizons"
> that an old friend, an artist from UK (S. Nectar) made, some years ago, for
> Croquet and are public. The idea of "horizons" is to avoid the "island
> paradigma".
>
> If you are not understanding anything, download the images and take a
> look.  May be, could be created an easy way for the use of "horizons" in
> OpenSim worlds having only one region.
>
> The address for download is:
>
> http://www.dmu.com/croquet2/SNHorizons.zip
>
> Sorry again, Cristina. I promess that I will not to do something like I did
> again.
>
> Americo
>
>
>
>
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