[Opensim-dev] "Horizons" (panels) and a public "I am sorry"

Stefan Andersson stefan at tribalmedia.se
Mon Jan 26 07:47:35 UTC 2009


Americo,
do I understand it correctly that these beautiful images are to be used as textures on 'wall' prims around an island estate?
 
Something that might also be of interest, is that a prim can be much larger than a region (anybody knows exactly how big?) so a horizon texture could, in theory span say 768 metres. Which might yield some interesting effects, especially if the horizon is wide-lensed and the avatar is prohibited from walking closer to the horizon than say 100 metres. Best regards,Stefan AnderssonTribal Media AB
 



From: adamascj at hotmail.comTo: opensim-dev at lists.berlios.deDate: Sun, 25 Jan 2009 08:04:47 -0300Subject: [Opensim-dev] "Horizons" (panels) and a public "I am sorry"

I need to confess that the first time I saw "horizons" beeing used in OpenSim was by Cristina and I did a big  mistake,  erasing her   panels.  Trying to compensate this, I am presenting, for download, some "horizons" that an old friend, an artist from UK (S. Nectar) made, some years ago, for Croquet and are public. The idea of "horizons" is to avoid the "island paradigma". If you are not understanding anything, download the images and take a look.  May be, could be created an easy way for the use of "horizons" in OpenSim worlds having only one region. The address for download is: http://www.dmu.com/croquet2/SNHorizons.zip  Sorry again, Cristina. I promess that I will not to do something like I did again.  Americo  



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