[Opensim-dev] Handling of "Default Media Texture"
Ai Austin
ai.ai.austin at googlemail.com
Thu Jan 22 10:05:25 UTC 2009
At 22:22 21/01/2009, Ai Austin wrote:
>Or perhaps we also can include "Default Media Texture" with the same
>UUID in the standard Opensim library?
Can I propose that we add two simple textures to the default Opensim
Library Textures Folder... with names as in Second Life... and the
same asset UUIDs as the TEXTURE_MEDIA and TEXTURE_TRANSPARENT constants in LSL.
*Default Media Texture 8b5fec65-8d8d-9dc5-cda8-8fdf2716e361
*Default Transparent Texture 8dcd4a48-2d37-4909-9f78-f7a9eb4ef903
Note that TEXTURE_BLANK and TEXTURE_DEFAULT/TEXTURE_PLYWOOD assets
are NOT needed, as they can be put on as a texture via the build/edit
window. [Rex differs use a different wood finish for its default,
which is not plywood, so they may wish to note this and come up with
a compatible solution to assist in script portability across SL/OS/ReX.
http://www.lslwiki.net/lslwiki/wakka.php?wakka=llSetTexture
I will add this to mantis.. though someone may have already done that?
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