[Opensim-dev] Handling of "Default Media Texture"

Ai Austin ai.ai.austin at googlemail.com
Thu Jan 22 10:05:25 UTC 2009


At 22:22 21/01/2009, Ai Austin wrote:
>Or perhaps we also can include "Default Media Texture" with the same 
>UUID in the standard Opensim library?


Can I propose that we add two simple textures to the default Opensim 
Library Textures Folder... with names as in Second Life... and the 
same asset UUIDs as the TEXTURE_MEDIA and TEXTURE_TRANSPARENT constants in LSL.


*Default Media Texture              8b5fec65-8d8d-9dc5-cda8-8fdf2716e361
*Default Transparent Texture      8dcd4a48-2d37-4909-9f78-f7a9eb4ef903

Note that TEXTURE_BLANK  and TEXTURE_DEFAULT/TEXTURE_PLYWOOD assets 
are NOT needed, as they can be put on as a texture via the build/edit 
window. [Rex differs use a different wood finish for its default, 
which is not plywood, so they may wish to note this and come up with 
a compatible solution to assist in script portability across SL/OS/ReX.

http://www.lslwiki.net/lslwiki/wakka.php?wakka=llSetTexture

I will add this to mantis.. though someone may have already done that? 




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