[Opensim-dev] Hooking in Scene.EventManager

Diva Canto diva at metaverseink.com
Wed Jan 21 21:09:50 UTC 2009


Yep, that's it.
Those events are there for being used.

When writing region modules just keep in mind that your region module 
code runs natively with the core code; if you mess up, the core behavior 
may get messed up too. So, for example, if your module adds significant 
delays in processing an event, it may interfere with the normal OpenSim 
operation. So be smart with your region modules :-)


Garrett Hussey wrote:
> Hi, sorry  - I should have elaborated a bit more.
>  
> At the moment the EventManager exposes a number of events. I want to 
> do the following in
> my region module ...
>  
> // TEST TEST SET
>
> m_scene.EventManager.OnObjectGrab +=
>
> new EventManager.ObjectGrabDelegate(MYObjectGrabDelegate); So my 
> module with get notified of every object grab event in the scene. So 
> my question is -  is this a
> good/reasonable way to trap every objectgrab event in the scene or is 
> there another mechanism I should be using?
>  
>  
> Thanks again
>    Garrett
>
>
>  
> 2009/1/21 Diva Canto <diva at metaverseink.com 
> <mailto:diva at metaverseink.com>>
>
>     Which ones do you need that aren't there?
>
>     Garrett Hussey wrote:
>>     Hi,
>>      
>>     I'm playing around with my own region module and was wondering
>>     ifs its reasonable/sane,
>>     good/bad practise to add extra event handlers to the
>>     Scene.EventManager and handle the events in my
>>     region module ?
>>      
>>     Thanks
>>          Garrett
>>     ------------------------------------------------------------------------
>>
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