[Opensim-dev] Hooking in Scene.EventManager
Garrett Hussey
garrett.hussey at gmail.com
Wed Jan 21 20:29:32 UTC 2009
Hi, sorry - I should have elaborated a bit more.
At the moment the EventManager exposes a number of events. I want to do the
following in
my region module ...
// TEST TEST SET
m_scene.EventManager.OnObjectGrab += new EventManager.ObjectGrabDelegate
(MYObjectGrabDelegate);
So my module with get notified of every object grab event in the scene. So
my question is - is this a
good/reasonable way to trap every objectgrab event in the scene or is there
another mechanism I should be using?
Thanks again
Garrett
2009/1/21 Diva Canto <diva at metaverseink.com>
> Which ones do you need that aren't there?
>
> Garrett Hussey wrote:
>
> Hi,
>
> I'm playing around with my own region module and was wondering ifs its
> reasonable/sane,
> good/bad practise to add extra event handlers to the Scene.EventManager and
> handle the events in my
> region module ?
>
> Thanks
> Garrett
>
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