[Opensim-dev] Status of voice

Ryan McDougall sempuki1 at gmail.com
Sun Jan 18 10:03:55 UTC 2009


Its been almost a year since I worked on this, but voice is functional
in a limited manner if you have the time and ability to set everything
up.

There is the server-side changes, and gateway app that DrScofld
created, and a client-side hack that I wrote last year:
http://xyzzyxyzzy.net/2008/04/18/opensim-voice-support-the-goal-is-in-sight/
https://sourceforge.net/projects/voipforvw/

The voipforvw project attempts to reverse engineer the SLVoice.exe
module that ships with SL viewer.

The problems with the current state of things:
- no one is being paid to work on voipforvw anymore
- there is only 1 real viewer: LL SL client and kin
- SLVoice.exe/Vivox is proprietary and a black-box
- no one can work on the LL SL client and OpenSim at the same time
- Asterisk is a PITA to work with
- One would need to learn SIP telephony networking details to do a
proper and secure job of making a VoIP network

and probably some more.

My hope is that the upcoming reX viewer will solve some of these issues by:
- making reX viewer a non-LL derived, BSD-based viewer so people can
work on both
- paying people to work on voice for the reX viewer
- using the hopefully simpler an better supported XMPP protocol suite
for IM, voice, and video

I encourage everyone to help us out on our mission when we reach the
stage where we can release a 0.1 version.

Cheers,

On Sun, Jan 18, 2009 at 11:39 AM, Ralf Haifisch <ralf at ralf-haifisch.biz> wrote:
> Dear all,
>
>
>
> i haven´t read about the voice features for a while.
>
>
>
> Yesterday I got in a private discussion on a party, and my contact was one
> of a german language school.
>
> They did already play in SL, but for some reasons form costs to flexibility
> and having full control – he liked the opensim idea very much.
>
>
>
> Could someone post a status of voice, esp. spatial sound (they don´t want to
> go with a separate Skype session, because it would be missing spatial sound
> related to inworld)
>
>
>
> I have seen the Asteriks section in opensim.ini – if for testing the problem
> would be to host a Asterisk Server (or even some other voice-server) I would
> volunteer for this.
>
>
>
>
>
> Ralf Huelsmann aka Ralf Haifisch
>
>
>
>
>
>
>
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>
>



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