[Opensim-dev] Opensim database management - garbage collection
Mike Mazur
mmazur at gmail.com
Thu Jan 15 00:24:37 UTC 2009
Hi,
On Wed, 14 Jan 2009 22:22:09 +0000
Ai Austin <ai.ai.austin at googlemail.com> wrote:
> I wonder if someone can summarise for me the way in which Opensim
> manages old inaccessible assets...
From what I understand, nothing is done to old inaccessible assets.
There is some difficulty in determining which assets are inaccessible.
The reasons include:
- assets can be referenced in scripts by UUID (so I heard)
- assets may be referenced by regions not currently online
In a grid where you control all the regions and databases, it should be
feasible to write a tool that can discover inaccessible assets.
> I.e. if someone uploads a texture, perhaps uses
> it on an object that is then deleted, and then delete a texture, is
> it removed from the database... or can it persist and be there
> forever?
AFAIK the texture remains in the DB forever.
Mike
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