[Opensim-dev] NPC Module?
John Sheridan
john at pseudospace.net
Thu Jan 1 14:13:42 UTC 2009
I've been doing a bit of digging around inside the OpenSim code these
past few days and I noticed a few sections which appear to be sort of a
built in non-playing character. It almost appears to be a sim based
avatar or bot. I was wondering how far along this is and if its ready
for use? If so, would anyone happen to have a quick tutorial or example
to work off of?
Right now as an alternative to using the inventory based library as I'm
running in grid mode (not to mention each attempt at importing directly
to the library has failed horribly) I'm currently storing an aweful lot
of assets in world using freely copyable boxes. While this works well
as a temporary fix until a better solution for the inventory based
library can be formed, it also tends to eat alot of the server's memory
- so much so that I've had to limit that one server down to three sims
meanwhile another of the same configuration is able to handle eight.
While poking around I came up with the idea of an OS function that could
be used to give inventory items out of a script owner's inventory,
however I cant seem to figure out how exactly to get that to work. So
far the only functions I could find only seem to work using a prim's
inventory. While I'm still digging around for a solution on that one
(my apologies as I'm a bit of a newbie to the OpenSim code base), as an
alternative I wonder if an NPC / bot based method could also work
wherein an NPC module could be setup to respond to certain chat commands
and then give items or folders from its own inventory.
Thanks, :)
Orion Pseudo / Shamroy
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