[Opensim-dev] script states
Melanie
melanie at t-data.com
Wed Feb 25 07:58:58 UTC 2009
+1 on the console command, That could be helpful and is pretty
trivial to do.
Melanie
Sacha Magne wrote:
> i would suggest to recompile all the scripts after an update.
> There is an option in the ini for that, something like "compile on startup".
> Maybe we could implement a console based command like "recompile all" ?
>
>
> Sm
>
> On Mon, Feb 23, 2009 at 9:54 AM, Frisby, Adam <adam at deepthink.com.au> wrote:
>
>> Sim states can't be reliable preserved between updates at the moment,
>> because if we make any form of API change in the script engine, the states
>> are invalidated.
>>
>>
>>
>> Regards
>>
>>
>>
>> Adam
>>
>>
>>
>> *From:* opensim-dev-bounces at lists.berlios.de [mailto:
>> opensim-dev-bounces at lists.berlios.de] *On Behalf Of *Ralf Haifisch
>> *Sent:* Monday, 23 February 2009 12:30 AM
>> *To:* opensim-dev at lists.berlios.de
>> *Subject:* [Opensim-dev] script states
>>
>>
>>
>> Hi all,
>>
>>
>>
>> right now script states are kept in a directory "ScriptEngines".
>>
>>
>>
>> Loosing script states is getting a little bit pain in the neck. Some
>> script don´t start without a manual reset for unknown reasons, other scripts
>> don´t get on their feet again by design. So you have always some people
>> running around playing with scripts after an update that looses script
>> state.
>>
>>
>>
>> If I update I am always somewhat unsure wether I should take this into new
>> version or not- thinking about consistency and compatibility.
>>
>>
>>
>> Furthermore I have no clue, wether that will be the best place in future
>> when sometimes region crossing for scripts or wearing scripted attachments
>> and logoff / logon will happen.
>>
>>
>>
>>
>>
>> Would it be possible to move the script states to central, or at least the
>> region db ?
>>
>>
>>
>>
>>
>> Cheers,
>>
>> Ralf
>>
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>> Opensim-dev at lists.berlios.de
>> https://lists.berlios.de/mailman/listinfo/opensim-dev
>>
>>
>
>
>
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