[Opensim-dev] script states

Frisby, Adam adam at deepthink.com.au
Mon Feb 23 08:54:31 UTC 2009


Sim states can't be reliable preserved between updates at the moment, because if we make any form of API change in the script engine, the states are invalidated.

Regards

Adam

From: opensim-dev-bounces at lists.berlios.de [mailto:opensim-dev-bounces at lists.berlios.de] On Behalf Of Ralf Haifisch
Sent: Monday, 23 February 2009 12:30 AM
To: opensim-dev at lists.berlios.de
Subject: [Opensim-dev] script states

Hi all,

right now script states are kept in a directory "ScriptEngines".

Loosing script states is getting a little bit pain in the neck.  Some script don´t start without a manual reset for unknown reasons, other scripts don´t get on their feet again by design.  So you have always some people running around playing with scripts after an update that looses script state.

If I update I am always somewhat unsure wether I should take this into new version or not- thinking about consistency and compatibility.

Furthermore I have no clue, wether that will be the best place in future when sometimes region crossing for scripts or wearing scripted attachments and logoff / logon will happen.


Would it be possible to move the script states to central, or at least the region db ?


Cheers,
Ralf
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